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Use unique temporary variables for function call parameters on SPIR-V (#5757)
* Use unique temporary variables for function call parameters on SPIR-V * Shader cache version bump
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@ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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private const ushort FileFormatVersionMajor = 1;
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private const ushort FileFormatVersionMinor = 2;
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private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor;
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private const uint CodeGenVersion = 5750;
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private const uint CodeGenVersion = 5757;
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private const string SharedTocFileName = "shared.toc";
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private const string SharedDataFileName = "shared.data";
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@ -44,7 +44,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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public StructuredFunction CurrentFunction { get; set; }
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private readonly Dictionary<AstOperand, Instruction> _locals = new();
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private readonly Dictionary<int, Instruction[]> _localForArgs = new();
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private readonly Dictionary<int, Instruction> _funcArgs = new();
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private readonly Dictionary<int, (StructuredFunction, Instruction)> _functions = new();
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@ -112,7 +111,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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IsMainFunction = isMainFunction;
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MayHaveReturned = false;
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_locals.Clear();
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_localForArgs.Clear();
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_funcArgs.Clear();
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}
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@ -169,11 +167,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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_locals.Add(local, spvLocal);
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}
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public void DeclareLocalForArgs(int funcIndex, Instruction[] spvLocals)
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{
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_localForArgs.Add(funcIndex, spvLocals);
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}
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public void DeclareArgument(int argIndex, Instruction spvLocal)
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{
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_funcArgs.Add(argIndex, spvLocal);
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@ -278,11 +271,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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return _locals[local];
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}
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public Instruction[] GetLocalForArgsPointers(int funcIndex)
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{
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return _localForArgs[funcIndex];
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}
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public Instruction GetArgumentPointer(AstOperand funcArg)
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{
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return _funcArgs[funcArg.Value];
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@ -41,28 +41,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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}
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}
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public static void DeclareLocalForArgs(CodeGenContext context, List<StructuredFunction> functions)
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{
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for (int funcIndex = 0; funcIndex < functions.Count; funcIndex++)
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{
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StructuredFunction function = functions[funcIndex];
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SpvInstruction[] locals = new SpvInstruction[function.InArguments.Length];
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for (int i = 0; i < function.InArguments.Length; i++)
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{
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var type = function.GetArgumentType(i);
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var localPointerType = context.TypePointer(StorageClass.Function, context.GetType(type));
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var spvLocal = context.Variable(localPointerType, StorageClass.Function);
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context.AddLocalVariable(spvLocal);
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locals[i] = spvLocal;
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}
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context.DeclareLocalForArgs(funcIndex, locals);
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}
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}
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public static void DeclareAll(CodeGenContext context, StructuredProgramInfo info)
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{
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DeclareConstantBuffers(context, context.Properties.ConstantBuffers.Values);
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@ -311,7 +311,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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var (function, spvFunc) = context.GetFunction(funcId.Value);
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var args = new SpvInstruction[operation.SourcesCount - 1];
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var spvLocals = context.GetLocalForArgsPointers(funcId.Value);
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for (int i = 0; i < args.Length; i++)
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{
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@ -324,12 +323,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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else
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{
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var type = function.GetArgumentType(i);
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var value = context.Get(type, operand);
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var spvLocal = spvLocals[i];
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context.Store(spvLocal, value);
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args[i] = spvLocal;
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args[i] = context.Get(type, operand);
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}
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}
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@ -161,7 +161,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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context.EnterBlock(function.MainBlock);
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Declarations.DeclareLocals(context, function);
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Declarations.DeclareLocalForArgs(context, info.Functions);
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Generate(context, function.MainBlock);
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@ -8,11 +8,15 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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static class StructuredProgram
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{
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// TODO: Eventually it should be possible to specify the parameter types for the function instead of using S32 for everything.
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private const AggregateType FuncParameterType = AggregateType.S32;
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public static StructuredProgramInfo MakeStructuredProgram(
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IReadOnlyList<Function> functions,
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AttributeUsage attributeUsage,
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ShaderDefinitions definitions,
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ResourceManager resourceManager,
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TargetLanguage targetLanguage,
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bool debugMode)
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{
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StructuredProgramContext context = new(attributeUsage, definitions, resourceManager, debugMode);
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@ -23,19 +27,19 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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BasicBlock[] blocks = function.Blocks;
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AggregateType returnType = function.ReturnsValue ? AggregateType.S32 : AggregateType.Void;
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AggregateType returnType = function.ReturnsValue ? FuncParameterType : AggregateType.Void;
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AggregateType[] inArguments = new AggregateType[function.InArgumentsCount];
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AggregateType[] outArguments = new AggregateType[function.OutArgumentsCount];
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for (int i = 0; i < inArguments.Length; i++)
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{
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inArguments[i] = AggregateType.S32;
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inArguments[i] = FuncParameterType;
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}
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for (int i = 0; i < outArguments.Length; i++)
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{
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outArguments[i] = AggregateType.S32;
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outArguments[i] = FuncParameterType;
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}
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context.EnterFunction(blocks.Length, function.Name, returnType, inArguments, outArguments);
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@ -58,7 +62,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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}
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else
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{
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AddOperation(context, operation);
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AddOperation(context, operation, targetLanguage);
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}
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}
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}
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@ -73,7 +77,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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return context.Info;
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}
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private static void AddOperation(StructuredProgramContext context, Operation operation)
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private static void AddOperation(StructuredProgramContext context, Operation operation, TargetLanguage targetLanguage)
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{
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Instruction inst = operation.Inst;
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StorageKind storageKind = operation.StorageKind;
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@ -114,9 +118,28 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
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IAstNode[] sources = new IAstNode[sourcesCount + outDestsCount];
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for (int index = 0; index < operation.SourcesCount; index++)
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if (inst == Instruction.Call && targetLanguage == TargetLanguage.Spirv)
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{
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sources[index] = context.GetOperandOrCbLoad(operation.GetSource(index));
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// SPIR-V requires that all function parameters are copied to a local variable before the call
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// (or at least that's what the Khronos compiler does).
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// First one is the function index.
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sources[0] = context.GetOperandOrCbLoad(operation.GetSource(0));
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// Remaining ones are parameters, copy them to a temp local variable.
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for (int index = 1; index < operation.SourcesCount; index++)
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{
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AstOperand argTemp = context.NewTemp(FuncParameterType);
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context.AddNode(new AstAssignment(argTemp, context.GetOperandOrCbLoad(operation.GetSource(index))));
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sources[index] = argTemp;
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}
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}
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else
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{
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for (int index = 0; index < operation.SourcesCount; index++)
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{
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sources[index] = context.GetOperandOrCbLoad(operation.GetSource(index));
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}
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}
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for (int index = 0; index < outDestsCount; index++)
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@ -329,6 +329,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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attributeUsage,
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definitions,
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resourceManager,
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Options.TargetLanguage,
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Options.Flags.HasFlag(TranslationFlags.DebugMode));
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int geometryVerticesPerPrimitive = Definitions.OutputTopology switch
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