mirror of
				https://github.com/Ryujinx/Ryujinx.git
				synced 2025-11-04 01:03:43 +00:00 
			
		
		
		
	Use ToLowerInvariant when detecting GPU vendor. (#4815)
This commit is contained in:
		
							parent
							
								
									aa021085cf
								
							
						
					
					
						commit
						9ff21f9ab6
					
				@ -104,7 +104,7 @@ namespace Ryujinx.Graphics.OpenGL
 | 
			
		||||
 | 
			
		||||
        private static GpuVendor GetGpuVendor()
 | 
			
		||||
        {
 | 
			
		||||
            string vendor = GL.GetString(StringName.Vendor).ToLower();
 | 
			
		||||
            string vendor = GL.GetString(StringName.Vendor).ToLowerInvariant();
 | 
			
		||||
 | 
			
		||||
            if (vendor == "nvidia corporation")
 | 
			
		||||
            {
 | 
			
		||||
@ -112,7 +112,7 @@ namespace Ryujinx.Graphics.OpenGL
 | 
			
		||||
            }
 | 
			
		||||
            else if (vendor == "intel")
 | 
			
		||||
            {
 | 
			
		||||
                string renderer = GL.GetString(StringName.Renderer).ToLower();
 | 
			
		||||
                string renderer = GL.GetString(StringName.Renderer).ToLowerInvariant();
 | 
			
		||||
 | 
			
		||||
                return renderer.Contains("mesa") ? GpuVendor.IntelUnix : GpuVendor.IntelWindows;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user