Basic audio support

Implement IAudioOut.
Small corrections on AudIAudioRenderer.
Add glitched audio playback support through OpenAL.
This commit is contained in:
AcK77 2018-02-08 17:52:02 +01:00
parent 64d34f2882
commit 9f2aea4059
5 changed files with 211 additions and 7 deletions

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@ -8,3 +8,6 @@ Contributions are always welcome.
To run this emulator, you need the .NET Core 2.0 (or higher) SDK.
Run `dotnet run -c Release -- game.nro` inside the Ryujinx solution folder.
Audio is partially supported (glitched) on Windows, you need to install the OpenAL Core SDK :
https://openal.org/downloads/OpenAL11CoreSDK.zip

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@ -127,8 +127,20 @@ namespace Ryujinx.OsHle.Ipc
//IAudioRenderer
{ (typeof(AudIAudioRenderer), 4), AudIAudioRenderer.RequestUpdateAudioRenderer },
{ (typeof(AudIAudioRenderer), 5), AudIAudioRenderer.StartAudioRenderer },
{ (typeof(AudIAudioRenderer), 6), AudIAudioRenderer.StopAudioRenderer },
{ (typeof(AudIAudioRenderer), 7), AudIAudioRenderer.QuerySystemEvent },
//IAudioOut
{ (typeof(AudIAudioOut), 0), AudIAudioOut.GetAudioOutState },
{ (typeof(AudIAudioOut), 1), AudIAudioOut.StartAudioOut },
{ (typeof(AudIAudioOut), 2), AudIAudioOut.StopAudioOut },
{ (typeof(AudIAudioOut), 3), AudIAudioOut.AppendAudioOutBuffer },
{ (typeof(AudIAudioOut), 4), AudIAudioOut.RegisterBufferEvent },
{ (typeof(AudIAudioOut), 5), AudIAudioOut.GetReleasedAudioOutBuffer },
{ (typeof(AudIAudioOut), 6), AudIAudioOut.ContainsAudioOutBuffer },
{ (typeof(AudIAudioOut), 7), AudIAudioOut.AppendAudioOutBuffer_ex },
{ (typeof(AudIAudioOut), 8), AudIAudioOut.GetReleasedAudioOutBuffer_ex },
//IFile
{ (typeof(FspSrvIFile), 0), FspSrvIFile.Read },
{ (typeof(FspSrvIFile), 1), FspSrvIFile.Write },

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@ -0,0 +1,164 @@
using ChocolArm64.Memory;
using Ryujinx.OsHle.Handles;
using Ryujinx.OsHle.Ipc;
using System.Collections.Generic;
using System.IO;
using static Ryujinx.OsHle.Objects.ObjHelper;
using OpenTK.Audio;
using OpenTK.Audio.OpenAL; // https://openal.org/downloads/OpenAL11CoreSDK.zip Needed!
using System;
namespace Ryujinx.OsHle.Objects
{
class AudIAudioOut
{
enum AudioOutState
{
Started,
Stopped
};
//IAudioOut
private static AudioOutState State = AudioOutState.Stopped;
private static List<long> KeysQueue = new List<long>();
//OpenAL
private static bool OpenALInstalled = true;
private static AudioContext AudioCtx;
private static int Source;
private static int Buffer;
//Return State of IAudioOut
public static long GetAudioOutState(ServiceCtx Context)
{
Context.ResponseData.Write((int)State);
return 0;
}
public static long StartAudioOut(ServiceCtx Context)
{
if (State == AudioOutState.Stopped)
{
State = AudioOutState.Started;
try
{
AudioCtx = new AudioContext(); //Create the audio context
}
catch (Exception ex)
{
Console.WriteLine("OpenAL Error! PS: Install OpenAL Core SDK!");
OpenALInstalled = false;
}
if(OpenALInstalled) AL.Listener(ALListenerf.Gain, (float)8.0); //Add more gain to it
}
return 0;
}
public static long StopAudioOut(ServiceCtx Context)
{
if (State == AudioOutState.Started)
{
if (OpenALInstalled)
{
if (AudioCtx == null) //Needed to call the instance of AudioContext()
return 0;
AL.SourceStop(Source);
AL.DeleteSource(Source);
}
State = AudioOutState.Stopped;
}
return 0;
}
public static long AppendAudioOutBuffer(ServiceCtx Context)
{
long BufferId = Context.RequestData.ReadInt64();
KeysQueue.Insert(0, BufferId);
byte[] AudioOutBuffer = AMemoryHelper.ReadBytes(Context.Memory, Context.Request.SendBuff[0].Position, 0x28);
using (MemoryStream MS = new MemoryStream(AudioOutBuffer))
{
BinaryReader Reader = new BinaryReader(MS);
long PointerToSampleDataPointer = Reader.ReadInt64();
long PointerToSampleData = Reader.ReadInt64();
long CapacitySampleBuffer = Reader.ReadInt64();
long SizeDataSampleBuffer = Reader.ReadInt64();
long Unknown = Reader.ReadInt64();
byte[] AudioSampleBuffer = AMemoryHelper.ReadBytes(Context.Memory, PointerToSampleData, (int)SizeDataSampleBuffer);
if (OpenALInstalled)
{
if (AudioCtx == null) //Needed to call the instance of AudioContext()
return 0;
Buffer = AL.GenBuffer();
AL.BufferData(Buffer, ALFormat.Stereo16, AudioSampleBuffer, AudioSampleBuffer.Length, 48000);
Source = AL.GenSource();
AL.SourceQueueBuffer(Source, Buffer);
}
}
return 0;
}
public static long RegisterBufferEvent(ServiceCtx Context)
{
int Handle = Context.Ns.Os.Handles.GenerateId(new HEvent());
Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
return 0;
}
public static long GetReleasedAudioOutBuffer(ServiceCtx Context)
{
long TempKey = 0;
if(KeysQueue.Count > 0)
{
TempKey = KeysQueue[KeysQueue.Count - 1];
KeysQueue.Remove(KeysQueue[KeysQueue.Count - 1]);
}
AMemoryHelper.WriteBytes(Context.Memory, Context.Request.ReceiveBuff[0].Position, System.BitConverter.GetBytes(TempKey));
Context.ResponseData.Write((int)TempKey);
if (OpenALInstalled)
{
if (AudioCtx == null) //Needed to call the instance of AudioContext()
return 0;
AL.SourcePlay(Source);
int[] FreeBuffers = AL.SourceUnqueueBuffers(Source, 1);
AL.DeleteBuffers(FreeBuffers);
}
return 0;
}
public static long ContainsAudioOutBuffer(ServiceCtx Context)
{
return 0;
}
public static long AppendAudioOutBuffer_ex(ServiceCtx Context)
{
return 0;
}
public static long GetReleasedAudioOutBuffer_ex(ServiceCtx Context)
{
return 0;
}
}
}

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@ -1,9 +1,14 @@
using Ryujinx.OsHle.Handles;
using Ryujinx.OsHle.Ipc;
namespace Ryujinx.OsHle.Objects
{
class AudIAudioRenderer
{
public static long RequestUpdateAudioRenderer(ServiceCtx Context)
{
//buffer < unknown, 5, 0 >) -> (buffer < unknown, 6, 0 >, buffer < unknown, 6, 0 >
long Position = Context.Request.ReceiveBuff[0].Position;
//0x40 bytes header
@ -28,8 +33,17 @@ namespace Ryujinx.OsHle.Objects
return 0;
}
public static long StopAudioRenderer(ServiceCtx Context)
{
return 0;
}
public static long QuerySystemEvent(ServiceCtx Context)
{
int Handle = Context.Ns.Os.Handles.GenerateId(new HEvent());
Context.Response.HandleDesc = IpcHandleDesc.MakeCopy(Handle);
return 0;
}
}

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@ -21,10 +21,21 @@ namespace Ryujinx.OsHle.Services
public static long AudOutOpenAudioOut(ServiceCtx Context)
{
Context.ResponseData.Write(48000);
Context.ResponseData.Write(2);
Context.ResponseData.Write(2);
Context.ResponseData.Write(0);
MakeObject(Context, new AudIAudioOut());
Context.ResponseData.Write(48000); //Sample Rate
Context.ResponseData.Write(2); //Channel Count
Context.ResponseData.Write(2); //PCM Format
/*
0 - Invalid
1 - INT8
2 - INT16
3 - INT24
4 - INT32
5 - PCM Float
6 - ADPCM
*/
Context.ResponseData.Write(0); //Unknown
return 0;
}