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	Ava UI: Remove IsActive checks from dialog methods (#5456)
				
					
				
			* Remove `IsActive` checks from dialog methods * Remove old windows bandaid * Remove null dialog code path entirely and return nothing.
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				@ -53,8 +53,6 @@ namespace Ryujinx.Ava.UI.Applet
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                    bool opened = false;
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                    _parent.Activate();
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                    UserResult response = await ContentDialogHelper.ShowDeferredContentDialog(_parent,
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                       title,
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                       message,
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@ -315,8 +315,10 @@ namespace Ryujinx.Ava.UI.Helpers
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            Window parent = GetMainWindow();
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            if (parent is { IsActive: true } and MainWindow window && window.ViewModel.IsGameRunning)
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            if (parent is MainWindow window && window.ViewModel.IsGameRunning)
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            {
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                parent.Activate();
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                contentDialogOverlayWindow = new()
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                {
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                    Height = parent.Bounds.Height,
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@ -369,7 +371,9 @@ namespace Ryujinx.Ava.UI.Helpers
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                }
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                else
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                {
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                    result = await contentDialog.ShowAsync();
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                    result = ContentDialogResult.None;
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                    Logger.Warning?.Print(LogClass.Ui, "Content dialog overlay failed to populate. Default value has been returned.");
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                }
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                return result;
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@ -390,7 +394,7 @@ namespace Ryujinx.Ava.UI.Helpers
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            {
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                foreach (Window item in al.Windows)
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                {
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                    if (item.IsActive && item is MainWindow window)
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                    if (item is MainWindow window)
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                    {
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                        return window;
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                    }
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