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Conver to TopologyClass from Vulkan Topology
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@ -310,25 +310,22 @@ namespace Ryujinx.Graphics.Vulkan
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};
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}
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public static PrimitiveTopology ConvertToClass(this GAL.PrimitiveTopology topology)
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public static PrimitiveTopology ConvertToClass(this PrimitiveTopology topology)
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{
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return topology switch
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{
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GAL.PrimitiveTopology.Points => PrimitiveTopology.PointList,
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GAL.PrimitiveTopology.Lines or
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GAL.PrimitiveTopology.LineStrip or
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GAL.PrimitiveTopology.LinesAdjacency or
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GAL.PrimitiveTopology.LineStripAdjacency => PrimitiveTopology.LineList,
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GAL.PrimitiveTopology.Triangles or
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GAL.PrimitiveTopology.TriangleStrip or
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GAL.PrimitiveTopology.TriangleFan or
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GAL.PrimitiveTopology.TrianglesAdjacency or
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GAL.PrimitiveTopology.TriangleStripAdjacency or
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GAL.PrimitiveTopology.Polygon => PrimitiveTopology.TriangleList,
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GAL.PrimitiveTopology.Patches => PrimitiveTopology.PatchList,
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GAL.PrimitiveTopology.Quads => throw new NotSupportedException("Quad topology is not available in Vulkan."),
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GAL.PrimitiveTopology.QuadStrip => throw new NotSupportedException("QuadStrip topology is not available in Vulkan."),
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_ => LogInvalidAndReturn(topology, nameof(GAL.PrimitiveTopology), PrimitiveTopology.TriangleList),
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PrimitiveTopology.PointList => PrimitiveTopology.PointList,
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PrimitiveTopology.LineList or
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PrimitiveTopology.LineStrip or
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PrimitiveTopology.LineListWithAdjacency or
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PrimitiveTopology.LineStripWithAdjacency => PrimitiveTopology.LineList,
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PrimitiveTopology.TriangleList or
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PrimitiveTopology.TriangleStrip or
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PrimitiveTopology.TriangleFan or
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PrimitiveTopology.TriangleListWithAdjacency or
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PrimitiveTopology.TriangleStripWithAdjacency => PrimitiveTopology.TriangleList,
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PrimitiveTopology.PatchList => PrimitiveTopology.PatchList,
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_ => LogInvalidAndReturn(topology, nameof(PrimitiveTopology), PrimitiveTopology.TriangleList),
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};
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}
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@ -640,7 +640,6 @@ namespace Ryujinx.Graphics.Vulkan
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var oldDepthTestEnable = _supportExtDynamic ? DynamicState.DepthTestEnable : _newState.DepthTestEnable;
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var oldDepthWriteEnable = _supportExtDynamic ? DynamicState.DepthWriteEnable : _newState.DepthWriteEnable;
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var oldTopology = _newState.Topology;
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var oldTopologyClass = _newState.TopologyClass;
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var oldViewports = DynamicState.Viewports;
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var oldViewportsCount = _supportExtDynamic ? DynamicState.ViewportsCount : _newState.ViewportsCount;
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@ -670,9 +669,9 @@ namespace Ryujinx.Graphics.Vulkan
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if (_supportExtDynamic)
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{
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if (oldTopologyClass != Silk.NET.Vulkan.PrimitiveTopology.TriangleList)
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if (oldTopology.ConvertToClass() != _newState.TopologyClass.ConvertToClass())
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{
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_newState.TopologyClass = oldTopology;
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_newState.TopologyClass = _newState.TopologyClass.ConvertToClass();
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}
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DynamicState.SetCullMode(oldCullMode);
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@ -1071,7 +1070,7 @@ namespace Ryujinx.Graphics.Vulkan
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if (_supportExtDynamic)
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{
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var newTopologyClass = Gd.TopologyRemap(topology).ConvertToClass();
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var newTopologyClass = vkTopology.ConvertToClass();
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if ((_newState.TopologyClass != newTopologyClass))
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{
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