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https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-16 15:26:36 +00:00
Replace shaderc.net with Silk.NET.Shaderc
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parent
398fa1c238
commit
9003549de1
@ -37,8 +37,8 @@
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<PackageVersion Include="Ryujinx.GtkSharp" Version="3.24.24.59-ryujinx" />
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<PackageVersion Include="Ryujinx.SDL2-CS" Version="2.30.0-build32" />
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<PackageVersion Include="securifybv.ShellLink" Version="0.1.0" />
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<PackageVersion Include="shaderc.net" Version="0.1.0" />
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<PackageVersion Include="SharpZipLib" Version="1.4.2" />
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<PackageVersion Include="Silk.NET.Shaderc" Version="2.21.0" />
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<PackageVersion Include="Silk.NET.Vulkan" Version="2.21.0" />
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<PackageVersion Include="Silk.NET.Vulkan.Extensions.EXT" Version="2.21.0" />
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<PackageVersion Include="Silk.NET.Vulkan.Extensions.KHR" Version="2.21.0" />
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@ -51,7 +51,7 @@
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<ItemGroup>
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<PackageReference Include="OpenTK.Windowing.GraphicsLibraryFramework" />
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<PackageReference Include="shaderc.net" />
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<PackageReference Include="Silk.NET.Shaderc" />
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<PackageReference Include="Silk.NET.Vulkan" />
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<PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" />
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<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" />
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@ -1,7 +1,7 @@
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using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.Shader;
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using shaderc;
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using Silk.NET.Shaderc;
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using Silk.NET.Vulkan;
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using System;
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using System.Runtime.InteropServices;
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@ -11,10 +11,6 @@ namespace Ryujinx.Graphics.Vulkan
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{
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class Shader : IDisposable
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{
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// The shaderc.net dependency's Options constructor and dispose are not thread safe.
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// Take this lock when using them.
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private static readonly object _shaderOptionsLock = new();
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private static readonly IntPtr _ptrMainEntryPointName = Marshal.StringToHGlobalAnsi("main");
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private readonly Vk _api;
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@ -73,38 +69,33 @@ namespace Ryujinx.Graphics.Vulkan
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private unsafe static byte[] GlslToSpirv(string glsl, ShaderStage stage)
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{
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Options options;
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var api = Shaderc.GetApi();
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var compiler = api.CompilerInitialize();
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var options = api.CompileOptionsInitialize();
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lock (_shaderOptionsLock)
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{
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options = new Options(false)
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{
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SourceLanguage = SourceLanguage.Glsl,
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TargetSpirVVersion = new SpirVVersion(1, 5),
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};
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}
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api.CompileOptionsSetSourceLanguage(options, SourceLanguage.Glsl);
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api.CompileOptionsSetTargetSpirv(options, SpirvVersion.Shaderc15);
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api.CompileOptionsSetTargetEnv(options, TargetEnv.Vulkan, Vk.Version12);
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options.SetTargetEnvironment(TargetEnvironment.Vulkan, EnvironmentVersion.Vulkan_1_2);
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Compiler compiler = new(options);
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var scr = compiler.Compile(glsl, "Ryu", GetShaderCShaderStage(stage));
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var scr = api.CompileIntoSpv(compiler, glsl, (nuint)glsl.Length, GetShaderCShaderStage(stage), "Ryu", "main", options);
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lock (_shaderOptionsLock)
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{
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options.Dispose();
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}
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var status = api.ResultGetCompilationStatus(scr);
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if (scr.Status != Status.Success)
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if (status != CompilationStatus.Success)
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{
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Logger.Error?.Print(LogClass.Gpu, $"Shader compilation error: {scr.Status} {scr.ErrorMessage}");
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Logger.Error?.Print(LogClass.Gpu, $"Shader compilation error: {status} {api.ResultGetErrorMessageS(scr)}");
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return null;
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}
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var spirvBytes = new Span<byte>((void*)scr.CodePointer, (int)scr.CodeLength);
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var spirvBytes = new Span<byte>(api.ResultGetBytes(scr), (int)api.ResultGetLength(scr));
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byte[] code = new byte[(scr.CodeLength + 3) & ~3];
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byte[] code = new byte[(spirvBytes.Length + 3) & ~3];
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spirvBytes.CopyTo(code.AsSpan()[..(int)scr.CodeLength]);
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spirvBytes.CopyTo(code.AsSpan()[..spirvBytes.Length]);
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api.CompilerRelease(compiler);
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api.CompileOptionsRelease(options);
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return code;
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}
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