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Request Storage image bit feature flag only if its required
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8bf7153794
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@ -148,7 +148,7 @@ namespace Ryujinx.Graphics.Vulkan
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return (formatFeatureFlags & flags) == flags;
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return (formatFeatureFlags & flags) == flags;
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}
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}
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public VkFormat ConvertToVkFormat(Format srcFormat)
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public VkFormat ConvertToVkFormat(Format srcFormat, bool required)
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{
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{
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var format = FormatTable.GetFormat(srcFormat);
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var format = FormatTable.GetFormat(srcFormat);
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@ -165,7 +165,7 @@ namespace Ryujinx.Graphics.Vulkan
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requiredFeatures |= FormatFeatureFlags.ColorAttachmentBit;
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requiredFeatures |= FormatFeatureFlags.ColorAttachmentBit;
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}
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}
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if (srcFormat.IsImageCompatible())
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if (srcFormat.IsImageCompatible() && required)
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{
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{
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requiredFeatures |= FormatFeatureFlags.StorageImageBit;
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requiredFeatures |= FormatFeatureFlags.StorageImageBit;
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}
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}
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@ -29,11 +29,17 @@ namespace Ryujinx.Graphics.Vulkan
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int colorCount = 0;
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int colorCount = 0;
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int maxColorAttachmentIndex = -1;
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int maxColorAttachmentIndex = -1;
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bool supported = gd.Capabilities.SupportsShaderStorageImageMultisample ||
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!state.DepthStencilFormat.IsImageCompatible();
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for (int i = 0; i < state.AttachmentEnable.Length; i++)
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for (int i = 0; i < state.AttachmentEnable.Length; i++)
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{
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{
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if (state.AttachmentEnable[i])
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if (state.AttachmentEnable[i])
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{
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{
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attachmentFormats[attachmentCount] = gd.FormatCapabilities.ConvertToVkFormat(state.AttachmentFormats[i]);
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bool supportedAttachment = gd.Capabilities.SupportsShaderStorageImageMultisample ||
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!state.AttachmentFormats[i].IsImageCompatible();
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attachmentFormats[attachmentCount] = gd.FormatCapabilities.ConvertToVkFormat(state.AttachmentFormats[i], supportedAttachment);
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attachmentIndices[attachmentCount++] = i;
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attachmentIndices[attachmentCount++] = i;
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colorCount++;
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colorCount++;
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@ -43,7 +49,7 @@ namespace Ryujinx.Graphics.Vulkan
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if (state.DepthStencilEnable)
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if (state.DepthStencilEnable)
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{
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{
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attachmentFormats[attachmentCount++] = gd.FormatCapabilities.ConvertToVkFormat(state.DepthStencilFormat);
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attachmentFormats[attachmentCount++] = gd.FormatCapabilities.ConvertToVkFormat(state.DepthStencilFormat, supported);
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}
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}
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if (attachmentCount != 0)
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if (attachmentCount != 0)
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@ -296,7 +302,9 @@ namespace Ryujinx.Graphics.Vulkan
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{
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{
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if (state.AttachmentEnable[i])
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if (state.AttachmentEnable[i])
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{
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{
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pipeline.Internal.AttachmentFormats[attachmentCount++] = gd.FormatCapabilities.ConvertToVkFormat(state.AttachmentFormats[i]);
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bool supportedAttachment = gd.Capabilities.SupportsShaderStorageImageMultisample ||
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!state.AttachmentFormats[i].IsImageCompatible();
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pipeline.Internal.AttachmentFormats[attachmentCount++] = gd.FormatCapabilities.ConvertToVkFormat(state.AttachmentFormats[i], supportedAttachment);
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maxColorAttachmentIndex = i;
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maxColorAttachmentIndex = i;
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if (state.AttachmentFormats[i].IsInteger())
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if (state.AttachmentFormats[i].IsInteger())
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@ -310,7 +318,10 @@ namespace Ryujinx.Graphics.Vulkan
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if (state.DepthStencilEnable)
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if (state.DepthStencilEnable)
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{
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{
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pipeline.Internal.AttachmentFormats[attachmentCount++] = gd.FormatCapabilities.ConvertToVkFormat(state.DepthStencilFormat);
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bool supported = !state.DepthStencilFormat.IsImageCompatible() ||
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gd.Capabilities.SupportsShaderStorageImageMultisample;
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pipeline.Internal.AttachmentFormats[attachmentCount++] = gd.FormatCapabilities.ConvertToVkFormat(state.DepthStencilFormat, supported);
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}
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}
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pipeline.ColorBlendAttachmentStateCount = (uint)(maxColorAttachmentIndex + 1);
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pipeline.ColorBlendAttachmentStateCount = (uint)(maxColorAttachmentIndex + 1);
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@ -67,7 +67,9 @@ namespace Ryujinx.Graphics.Vulkan
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_device = device;
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_device = device;
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_info = info;
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_info = info;
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var format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format);
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bool multisample = gd.Capabilities.SupportsShaderStorageImageMultisample || !info.Target.IsMultisample();
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var format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format, multisample);
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var levels = (uint)info.Levels;
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var levels = (uint)info.Levels;
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var layers = (uint)info.GetLayers();
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var layers = (uint)info.GetLayers();
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var depth = (uint)(info.Target == Target.Texture3D ? info.Depth : 1);
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var depth = (uint)(info.Target == Target.Texture3D ? info.Depth : 1);
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@ -59,7 +59,9 @@ namespace Ryujinx.Graphics.Vulkan
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gd.Textures.Add(this);
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gd.Textures.Add(this);
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var format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format);
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bool multisample = gd.Capabilities.SupportsShaderStorageImageMultisample || !info.Target.IsMultisample();
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var format = _gd.FormatCapabilities.ConvertToVkFormat(info.Format, multisample);
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var usage = TextureStorage.GetImageUsage(info.Format, info.Target, gd.Capabilities.SupportsShaderStorageImageMultisample, false);
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var usage = TextureStorage.GetImageUsage(info.Format, info.Target, gd.Capabilities.SupportsShaderStorageImageMultisample, false);
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var levels = (uint)info.Levels;
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var levels = (uint)info.Levels;
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var layers = (uint)info.GetLayers();
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var layers = (uint)info.GetLayers();
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