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Clear cached converted buffers on signaled write
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@ -67,11 +67,11 @@ namespace Ryujinx.Graphics.Metal
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{
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{
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if (offset == 0 && size == Size)
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if (offset == 0 && size == Size)
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{
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{
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// TODO: Cache converted buffers
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_cachedConvertedBuffers.Clear();
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}
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}
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else
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else
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{
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{
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// TODO: Cache converted buffers
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_cachedConvertedBuffers.ClearRange(offset, size);
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}
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}
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}
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}
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