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	Add a pass to turn global memory access into storage access, and do all storage related transformations on IR
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				@ -4,9 +4,14 @@ namespace Ryujinx.Graphics.GAL
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    {
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        public bool SupportsAstcCompression { get; }
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        public Capabilities(bool supportsAstcCompression)
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        public int StorageBufferOffsetAlignment { get; }
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        public Capabilities(
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            bool supportsAstcCompression,
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            int  storageBufferOffsetAlignment)
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        {
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            SupportsAstcCompression      = supportsAstcCompression;
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            StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
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        }
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    }
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}
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@ -45,7 +45,7 @@ namespace Ryujinx.Graphics.Gpu
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            Window = new Window(this);
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            _caps = new Lazy<Capabilities>(GetCapabilities);
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            _caps = new Lazy<Capabilities>(Renderer.GetCapabilities);
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        }
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        internal void AdvanceSequence()
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@ -53,11 +53,6 @@ namespace Ryujinx.Graphics.Gpu
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            SequenceNumber++;
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        }
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        private Capabilities GetCapabilities()
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        {
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            return Renderer.GetCapabilities();
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        }
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        public void SetVmm(IPhysicalMemory mm)
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        {
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            PhysicalMemory = mm;
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@ -1,3 +1,4 @@
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using Ryujinx.Common;
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using Ryujinx.Graphics.GAL;
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using Ryujinx.Graphics.GAL.InputAssembler;
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using Ryujinx.Graphics.Gpu.State;
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@ -113,10 +114,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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        public void SetComputeStorageBuffer(int index, ulong gpuVa, ulong size)
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        {
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            // TODO: Improve
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            size += gpuVa & 0x3fUL;
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            size += gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1);
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            gpuVa &= ~0x3fUL;
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            gpuVa = BitUtils.AlignDown(gpuVa, _context.Capabilities.StorageBufferOffsetAlignment);
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            ulong address = TranslateAndCreateBuffer(gpuVa, size);
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@ -125,10 +125,9 @@ namespace Ryujinx.Graphics.Gpu.Memory
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        public void SetGraphicsStorageBuffer(int stage, int index, ulong gpuVa, ulong size)
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        {
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            // TODO: Improve
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            size += gpuVa & 0x3fUL;
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            size += gpuVa & ((ulong)_context.Capabilities.StorageBufferOffsetAlignment - 1);
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            gpuVa &= ~0x3fUL;
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            gpuVa = BitUtils.AlignDown(gpuVa, _context.Capabilities.StorageBufferOffsetAlignment);
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            ulong address = TranslateAndCreateBuffer(gpuVa, size);
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@ -199,7 +199,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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            Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
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            program = Translator.Translate(code, flags);
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            program = Translator.Translate(code, GetShaderCapabilities(), flags);
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            int[] codeCached = MemoryMarshal.Cast<byte, int>(code.Slice(0, program.Size)).ToArray();
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@ -238,7 +238,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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                Span<byte> codeA = _context.MemoryAccessor.Read(gpuVaA, MaxProgramSize);
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                Span<byte> codeB = _context.MemoryAccessor.Read(gpuVa,  MaxProgramSize);
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                program = Translator.Translate(codeA, codeB, flags);
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                program = Translator.Translate(codeA, codeB, GetShaderCapabilities(), flags);
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                // TODO: We should also check "codeA" into account.
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                codeCached = MemoryMarshal.Cast<byte, int>(codeB.Slice(0, program.Size)).ToArray();
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@ -258,7 +258,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
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            {
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                Span<byte> code = _context.MemoryAccessor.Read(gpuVa, MaxProgramSize);
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                program = Translator.Translate(code, flags);
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                program = Translator.Translate(code, GetShaderCapabilities(), flags);
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                codeCached = MemoryMarshal.Cast<byte, int>(code.Slice(0, program.Size)).ToArray();
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@ -342,5 +342,10 @@ namespace Ryujinx.Graphics.Gpu.Shader
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                isFirst = false;
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            }
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        }
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        private ShaderCapabilities GetShaderCapabilities()
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        {
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            return new ShaderCapabilities(_context.Capabilities.StorageBufferOffsetAlignment);
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        }
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    }
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}
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@ -5,9 +5,13 @@ namespace Ryujinx.Graphics.OpenGL
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{
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    static class HwCapabilities
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    {
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        private static Lazy<bool> _astcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
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        private static Lazy<bool> _supportsAstcCompression = new Lazy<bool>(() => HasExtension("GL_KHR_texture_compression_astc_ldr"));
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        public static bool SupportsAstcCompression => _astcCompression.Value;
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        private static Lazy<int> _storageBufferOffsetAlignment = new Lazy<int>(() => GetLimit(All.ShaderStorageBufferOffsetAlignment));
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        public static bool SupportsAstcCompression => _supportsAstcCompression.Value;
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        public static int StorageBufferOffsetAlignment => _storageBufferOffsetAlignment.Value;
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        private static bool HasExtension(string name)
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        {
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@ -23,5 +27,10 @@ namespace Ryujinx.Graphics.OpenGL
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            return false;
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        }
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        private static int GetLimit(All name)
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        {
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            return GL.GetInteger((GetPName)name);
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        }
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    }
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}
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@ -61,7 +61,9 @@ namespace Ryujinx.Graphics.OpenGL
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        public Capabilities GetCapabilities()
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        {
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            return new Capabilities(HwCapabilities.SupportsAstcCompression);
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            return new Capabilities(
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                HwCapabilities.SupportsAstcCompression,
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                HwCapabilities.StorageBufferOffsetAlignment);
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        }
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        public ulong GetCounter(CounterType type)
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@ -86,7 +86,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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            if (info.SBuffers.Count != 0)
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            {
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                DeclareUsedStorage(context, info);
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                DeclareStorages(context, info);
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                context.AppendLine();
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            }
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@ -176,11 +176,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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                context.AppendLine(GetVarTypeName(decl.VarType) + " " + name + ";");
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            }
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            if ((info.HelperFunctionsMask & HelperFunctionsMask.GlobalMemory) != 0)
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            {
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                context.AppendLine($"ivec2 {DefaultNames.GmemOffsetName};");
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            }
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        }
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        private static string GetVarTypeName(VariableType type)
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@ -218,31 +213,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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            }
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        }
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        private static void DeclareAllStorage(CodeGenContext context, StructuredProgramInfo info)
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        {
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            string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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            sbName += "_" + DefaultNames.StorageNamePrefix;
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            string blockName = $"{sbName}_{DefaultNames.BlockSuffix}";
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            context.AppendLine("layout (std430) buffer " + blockName);
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            context.EnterScope();
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            context.AppendLine("uint " + DefaultNames.DataName + "[];");
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            string arraySize = NumberFormatter.FormatInt(Constants.MaxShaderStorageBuffers);
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            context.LeaveScope($" {sbName}[{arraySize}];");
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            for (int sbufSlot = 0; sbufSlot < Constants.MaxShaderStorageBuffers; sbufSlot++)
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            {
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                context.SBufferDescriptors.Add(new BufferDescriptor($"{blockName}[{sbufSlot}]", sbufSlot));
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            }
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        }
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        private static void DeclareUsedStorage(CodeGenContext context, StructuredProgramInfo info)
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        private static void DeclareStorages(CodeGenContext context, StructuredProgramInfo info)
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        {
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            string sbName = OperandManager.GetShaderStagePrefix(context.Config.Stage);
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@ -22,8 +22,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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        public const string LocalMemoryName  = "local_mem";
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        public const string SharedMemoryName = "shared_mem";
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        public const string GmemOffsetName  = "gmemOffset";
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        public const string UndefinedName = "undef";
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    }
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}
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@ -1,18 +0,0 @@
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ivec2 Helper_GetStorageBuffer(uint aLow, uint aHigh)
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{
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    uint64_t address = packUint2x32(uvec2(aLow, aHigh));
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    int i;
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    for (i = 0; i < 16; i++)
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    {
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        int offset = 0x40 + i * 4;
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        uint baseLow  = fp_c0_data[offset];
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        uint baseHigh = fp_c0_data[offset + 1];
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        uint size     = fp_c0_data[offset + 2];
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        uint64_t baseAddr = packUint2x32(uvec2(baseLow, baseHigh));
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        if (address >= baseAddr && address < baseAddr + packUint2x32(uvec2(size, 0)))
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        {
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            return ivec2(i, int(unpackUint2x32(address - (baseAddr & ~63ul)).x) >> 2);
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        }
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    }
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    return ivec2(0);
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}
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@ -2,8 +2,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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    static class HelperFunctionNames
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    {
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        public static string GetStorageBuffer = "Helper_GetStorageBuffer";
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        public static string Shuffle     = "Helper_Shuffle";
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        public static string ShuffleDown = "Helper_ShuffleDown";
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        public static string ShuffleUp   = "Helper_ShuffleUp";
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@ -49,12 +49,18 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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                    if (argIndex == 0 && atomic)
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                    {
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                        switch (inst & Instruction.MrMask)
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                        Instruction memRegion = inst & Instruction.MrMask;
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                        switch (memRegion)
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                        {
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                            // TODO: Global.
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                            case Instruction.MrShared:  args += LoadShared (context, operation); break;
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                            case Instruction.MrStorage: args += LoadStorage(context, operation); break;
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                            default: throw new InvalidOperationException($"Invalid memory region \"{memRegion}\".");
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                        }
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                        // We use the first 2 operands above.
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                        argIndex++;
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                    }
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                    else
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                    {
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@ -150,8 +156,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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                }
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            }
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            return "0";
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            throw new InvalidOperationException($"Unexpected instruction type \"{info.Type}\".");
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        }
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    }
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@ -119,19 +119,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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            return OperandManager.GetConstantBufferName(src1, offsetExpr, context.Config.Stage);
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        }
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        public static string LoadGlobal(CodeGenContext context, AstOperation operation)
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        {
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            IAstNode src1 = operation.GetSource(0);
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            IAstNode src2 = operation.GetSource(1);
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            string addrLowExpr  = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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            string addrHighExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
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            context.AppendLine($"{DefaultNames.GmemOffsetName} = {HelperFunctionNames.GetStorageBuffer}({addrLowExpr}, {addrHighExpr});");
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            return GetStorageBufferAccessor($"{DefaultNames.GmemOffsetName}.x", $"{DefaultNames.GmemOffsetName}.y", context.Config.Stage);
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        }
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        public static string LoadLocal(CodeGenContext context, AstOperation operation)
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        {
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            return LoadLocalOrShared(context, operation, DefaultNames.LocalMemoryName);
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@ -152,29 +139,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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        }
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        public static string LoadStorage(CodeGenContext context, AstOperation operation)
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        {
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            IAstNode src1 = operation.GetSource(0);
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            string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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            return GetStorageBufferAccessor(operation.Index, offsetExpr, context.Config.Stage);
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        }
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        public static string StoreGlobal(CodeGenContext context, AstOperation operation)
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        {
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            IAstNode src1 = operation.GetSource(0);
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            IAstNode src2 = operation.GetSource(1);
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            IAstNode src3 = operation.GetSource(2);
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            string addrLowExpr  = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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            string addrHighExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
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            string valueExpr    = GetSoureExpr(context, src3, GetSrcVarType(operation.Inst, 2));
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            string indexExpr  = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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            string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
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            context.AppendLine($"{DefaultNames.GmemOffsetName} = {HelperFunctionNames.GetStorageBuffer}({addrLowExpr}, {addrHighExpr});");
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            string sb = GetStorageBufferAccessor($"{DefaultNames.GmemOffsetName}.x", $"{DefaultNames.GmemOffsetName}.y", context.Config.Stage);
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            return $"{sb} = {valueExpr}";
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            return GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
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        }
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        public static string StoreLocal(CodeGenContext context, AstOperation operation)
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@ -205,14 +177,16 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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        {
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            IAstNode src1 = operation.GetSource(0);
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            IAstNode src2 = operation.GetSource(1);
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            IAstNode src3 = operation.GetSource(2);
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            string offsetExpr = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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            string indexExpr  = GetSoureExpr(context, src1, GetSrcVarType(operation.Inst, 0));
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            string offsetExpr = GetSoureExpr(context, src2, GetSrcVarType(operation.Inst, 1));
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            VariableType srcType = OperandManager.GetNodeDestType(src2);
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            VariableType srcType = OperandManager.GetNodeDestType(src3);
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            string src = TypeConversion.ReinterpretCast(context, src2, srcType, VariableType.U32);
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            string src = TypeConversion.ReinterpretCast(context, src3, srcType, VariableType.U32);
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            string sb = GetStorageBufferAccessor(operation.Index, offsetExpr, context.Config.Stage);
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            string sb = GetStorageBufferAccessor(indexExpr, offsetExpr, context.Config.Stage);
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            return $"{sb} = {src}";
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        }
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@ -489,27 +463,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
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            return $"{sbName}[{slotExpr}].{DefaultNames.DataName}[{offsetExpr}]";
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        }
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        private static string GetStorageBufferAccessor(int slot, string offsetExpr, ShaderStage stage)
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        {
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            string sbName = OperandManager.GetShaderStagePrefix(stage);
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            sbName += "_" + DefaultNames.StorageNamePrefix;
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            string mask = NumberFormatter.FormatUint(~(64u - 1));
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 | 
			
		||||
            // Subtract the base address of the global memory, to get the
 | 
			
		||||
            // storage buffer offset. The mask is used to keep the lower bits,
 | 
			
		||||
            // since the bound storage buffer must match the host alignment
 | 
			
		||||
            // restrictions.
 | 
			
		||||
            int ubOffset = GlobalToStorage.GetStorageCbOffset(stage, slot);
 | 
			
		||||
 | 
			
		||||
            string ubName = OperandManager.GetConstantBufferName(0, ubOffset, stage);
 | 
			
		||||
 | 
			
		||||
            offsetExpr = $"{offsetExpr} - int((floatBitsToUint({ubName}) & {mask}) >> 2)";
 | 
			
		||||
 | 
			
		||||
            return $"{sbName}[{NumberFormatter.FormatInt(slot)}].{DefaultNames.DataName}[{offsetExpr}]";
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private static string GetMask(int index)
 | 
			
		||||
        {
 | 
			
		||||
            return '.' + "rgba".Substring(index, 1);
 | 
			
		||||
 | 
			
		||||
@ -11,15 +11,17 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions
 | 
			
		||||
        OpBinaryCom = Op | 2 | Commutative,
 | 
			
		||||
        OpTernary   = Op | 3,
 | 
			
		||||
 | 
			
		||||
        AtomicBinary  = CallBinary  | Atomic,
 | 
			
		||||
        AtomicTernary = CallTernary | Atomic,
 | 
			
		||||
 | 
			
		||||
        CallNullary    = Call | 0,
 | 
			
		||||
        CallUnary      = Call | 1,
 | 
			
		||||
        CallBinary     = Call | 2,
 | 
			
		||||
        CallTernary    = Call | 3,
 | 
			
		||||
        CallQuaternary = Call | 4,
 | 
			
		||||
 | 
			
		||||
        // The atomic instructions have one extra operand,
 | 
			
		||||
        // for the storage slot and offset pair.
 | 
			
		||||
        AtomicBinary  = Call | Atomic | 3,
 | 
			
		||||
        AtomicTernary = Call | Atomic | 4,
 | 
			
		||||
 | 
			
		||||
        Commutative = 1 << 8,
 | 
			
		||||
        Op          = 1 << 9,
 | 
			
		||||
        Call        = 1 << 10,
 | 
			
		||||
 | 
			
		||||
@ -8,6 +8,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
 | 
			
		||||
        S16   = 3,
 | 
			
		||||
        B32   = 4,
 | 
			
		||||
        B64   = 5,
 | 
			
		||||
        B128 = 6
 | 
			
		||||
        B128  = 6,
 | 
			
		||||
        UB128 = 7
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@ -11,7 +11,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
 | 
			
		||||
    {
 | 
			
		||||
        private enum MemoryRegion
 | 
			
		||||
        {
 | 
			
		||||
            Global,
 | 
			
		||||
            Local,
 | 
			
		||||
            Shared
 | 
			
		||||
        }
 | 
			
		||||
@ -60,13 +59,20 @@ namespace Ryujinx.Graphics.Shader.Instructions
 | 
			
		||||
        {
 | 
			
		||||
            OpCodeAtom op = (OpCodeAtom)context.CurrOp;
 | 
			
		||||
 | 
			
		||||
            Operand mem = context.ShiftRightU32(GetSrcA(context), Const(2));
 | 
			
		||||
            Operand offset = context.ShiftRightU32(GetSrcA(context), Const(2));
 | 
			
		||||
 | 
			
		||||
            mem = context.IAdd(mem, Const(op.Offset));
 | 
			
		||||
            offset = context.IAdd(offset, Const(op.Offset));
 | 
			
		||||
 | 
			
		||||
            Operand value = GetSrcB(context);
 | 
			
		||||
 | 
			
		||||
            Operand res = EmitAtomicOp(context, Instruction.MrShared, op.AtomicOp, op.Type, mem, value);
 | 
			
		||||
            Operand res = EmitAtomicOp(
 | 
			
		||||
                context,
 | 
			
		||||
                Instruction.MrShared,
 | 
			
		||||
                op.AtomicOp,
 | 
			
		||||
                op.Type,
 | 
			
		||||
                offset,
 | 
			
		||||
                Const(0),
 | 
			
		||||
                value);
 | 
			
		||||
 | 
			
		||||
            context.Copy(GetDest(context), res);
 | 
			
		||||
        }
 | 
			
		||||
@ -148,7 +154,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 | 
			
		||||
 | 
			
		||||
        public static void Ldg(EmitterContext context)
 | 
			
		||||
        {
 | 
			
		||||
            EmitLoad(context, MemoryRegion.Global);
 | 
			
		||||
            EmitLoadGlobal(context);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static void Lds(EmitterContext context)
 | 
			
		||||
@ -183,11 +189,16 @@ namespace Ryujinx.Graphics.Shader.Instructions
 | 
			
		||||
        {
 | 
			
		||||
            OpCodeRed op = (OpCodeRed)context.CurrOp;
 | 
			
		||||
 | 
			
		||||
            Operand offset = context.IAdd(GetSrcA(context), Const(op.Offset));
 | 
			
		||||
            (Operand addrLow, Operand addrHigh) = Get40BitsAddress(context, op.Ra, op.Extended, op.Offset);
 | 
			
		||||
 | 
			
		||||
            Operand mem = context.ShiftRightU32(offset, Const(2));
 | 
			
		||||
 | 
			
		||||
            EmitAtomicOp(context, Instruction.MrGlobal, op.AtomicOp, op.Type, mem, GetDest(context));
 | 
			
		||||
            EmitAtomicOp(
 | 
			
		||||
                context,
 | 
			
		||||
                Instruction.MrGlobal,
 | 
			
		||||
                op.AtomicOp,
 | 
			
		||||
                op.Type,
 | 
			
		||||
                addrLow,
 | 
			
		||||
                addrHigh,
 | 
			
		||||
                GetDest(context));
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static void St(EmitterContext context)
 | 
			
		||||
@ -197,7 +208,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 | 
			
		||||
 | 
			
		||||
        public static void Stg(EmitterContext context)
 | 
			
		||||
        {
 | 
			
		||||
            EmitStore(context, MemoryRegion.Global);
 | 
			
		||||
            EmitStoreGlobal(context);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static void Sts(EmitterContext context)
 | 
			
		||||
@ -210,7 +221,8 @@ namespace Ryujinx.Graphics.Shader.Instructions
 | 
			
		||||
            Instruction    mr,
 | 
			
		||||
            AtomicOp       op,
 | 
			
		||||
            ReductionType  type,
 | 
			
		||||
            Operand        mem,
 | 
			
		||||
            Operand        addrLow,
 | 
			
		||||
            Operand        addrHigh,
 | 
			
		||||
            Operand        value)
 | 
			
		||||
        {
 | 
			
		||||
            Operand res = Const(0);
 | 
			
		||||
@ -220,7 +232,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 | 
			
		||||
                case AtomicOp.Add:
 | 
			
		||||
                    if (type == ReductionType.S32 || type == ReductionType.U32)
 | 
			
		||||
                    {
 | 
			
		||||
                        res = context.AtomicAdd(mr, mem, value);
 | 
			
		||||
                        res = context.AtomicAdd(mr, addrLow, addrHigh, value);
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
@ -230,7 +242,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 | 
			
		||||
                case AtomicOp.BitwiseAnd:
 | 
			
		||||
                    if (type == ReductionType.S32 || type == ReductionType.U32)
 | 
			
		||||
                    {
 | 
			
		||||
                        res = context.AtomicAnd(mr, mem, value);
 | 
			
		||||
                        res = context.AtomicAnd(mr, addrLow, addrHigh, value);
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
@ -240,7 +252,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 | 
			
		||||
                case AtomicOp.BitwiseExclusiveOr:
 | 
			
		||||
                    if (type == ReductionType.S32 || type == ReductionType.U32)
 | 
			
		||||
                    {
 | 
			
		||||
                        res = context.AtomicXor(mr, mem, value);
 | 
			
		||||
                        res = context.AtomicXor(mr, addrLow, addrHigh, value);
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
@ -250,7 +262,7 @@ namespace Ryujinx.Graphics.Shader.Instructions
 | 
			
		||||
                case AtomicOp.BitwiseOr:
 | 
			
		||||
                    if (type == ReductionType.S32 || type == ReductionType.U32)
 | 
			
		||||
                    {
 | 
			
		||||
                        res = context.AtomicOr(mr, mem, value);
 | 
			
		||||
                        res = context.AtomicOr(mr, addrLow, addrHigh, value);
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
@ -260,11 +272,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
 | 
			
		||||
                case AtomicOp.Maximum:
 | 
			
		||||
                    if (type == ReductionType.S32)
 | 
			
		||||
                    {
 | 
			
		||||
                        res = context.AtomicMaxS32(mr, mem, value);
 | 
			
		||||
                        res = context.AtomicMaxS32(mr, addrLow, addrHigh, value);
 | 
			
		||||
                    }
 | 
			
		||||
                    else if (type == ReductionType.U32)
 | 
			
		||||
                    {
 | 
			
		||||
                        res = context.AtomicMaxU32(mr, mem, value);
 | 
			
		||||
                        res = context.AtomicMaxU32(mr, addrLow, addrHigh, value);
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
@ -274,11 +286,11 @@ namespace Ryujinx.Graphics.Shader.Instructions
 | 
			
		||||
                case AtomicOp.Minimum:
 | 
			
		||||
                    if (type == ReductionType.S32)
 | 
			
		||||
                    {
 | 
			
		||||
                        res = context.AtomicMinS32(mr, mem, value);
 | 
			
		||||
                        res = context.AtomicMinS32(mr, addrLow, addrHigh, value);
 | 
			
		||||
                    }
 | 
			
		||||
                    else if (type == ReductionType.U32)
 | 
			
		||||
                    {
 | 
			
		||||
                        res = context.AtomicMinU32(mr, mem, value);
 | 
			
		||||
                        res = context.AtomicMinU32(mr, addrLow, addrHigh, value);
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
@ -331,7 +343,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
 | 
			
		||||
 | 
			
		||||
                switch (region)
 | 
			
		||||
                {
 | 
			
		||||
                    case MemoryRegion.Global: value = context.LoadGlobal(offset); break;
 | 
			
		||||
                    case MemoryRegion.Local:  value = context.LoadLocal (offset); break;
 | 
			
		||||
                    case MemoryRegion.Shared: value = context.LoadShared(offset); break;
 | 
			
		||||
                }
 | 
			
		||||
@ -345,6 +356,38 @@ namespace Ryujinx.Graphics.Shader.Instructions
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private static void EmitLoadGlobal(EmitterContext context)
 | 
			
		||||
        {
 | 
			
		||||
            OpCodeMemory op = (OpCodeMemory)context.CurrOp;
 | 
			
		||||
 | 
			
		||||
            bool isSmallInt = op.Size < IntegerSize.B32;
 | 
			
		||||
 | 
			
		||||
            int count = GetVectorCount(op.Size);
 | 
			
		||||
 | 
			
		||||
            (Operand addrLow, Operand addrHigh) = Get40BitsAddress(context, op.Ra, op.Extended, op.Offset);
 | 
			
		||||
 | 
			
		||||
            Operand bitOffset = GetBitOffset(context, addrLow);
 | 
			
		||||
 | 
			
		||||
            for (int index = 0; index < count; index++)
 | 
			
		||||
            {
 | 
			
		||||
                Register rd = new Register(op.Rd.Index + index, RegisterType.Gpr);
 | 
			
		||||
 | 
			
		||||
                if (rd.IsRZ)
 | 
			
		||||
                {
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                Operand value = context.LoadGlobal(context.IAdd(addrLow, Const(index * 4)), addrHigh);
 | 
			
		||||
 | 
			
		||||
                if (isSmallInt)
 | 
			
		||||
                {
 | 
			
		||||
                    value = ExtractSmallInt(context, op.Size, bitOffset, value);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                context.Copy(Register(rd), value);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private static void EmitStore(EmitterContext context, MemoryRegion region)
 | 
			
		||||
        {
 | 
			
		||||
            OpCodeMemory op = (OpCodeMemory)context.CurrOp;
 | 
			
		||||
@ -384,7 +427,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
 | 
			
		||||
 | 
			
		||||
                    switch (region)
 | 
			
		||||
                    {
 | 
			
		||||
                        case MemoryRegion.Global: word = context.LoadGlobal(offset); break;
 | 
			
		||||
                        case MemoryRegion.Local:  word = context.LoadLocal (offset); break;
 | 
			
		||||
                        case MemoryRegion.Shared: word = context.LoadShared(offset); break;
 | 
			
		||||
                    }
 | 
			
		||||
@ -394,7 +436,6 @@ namespace Ryujinx.Graphics.Shader.Instructions
 | 
			
		||||
 | 
			
		||||
                switch (region)
 | 
			
		||||
                {
 | 
			
		||||
                    case MemoryRegion.Global: context.StoreGlobal(offset, value); break;
 | 
			
		||||
                    case MemoryRegion.Local:  context.StoreLocal (offset, value); break;
 | 
			
		||||
                    case MemoryRegion.Shared: context.StoreShared(offset, value); break;
 | 
			
		||||
                }
 | 
			
		||||
@ -406,9 +447,89 @@ namespace Ryujinx.Graphics.Shader.Instructions
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private static void EmitStoreGlobal(EmitterContext context)
 | 
			
		||||
        {
 | 
			
		||||
            OpCodeMemory op = (OpCodeMemory)context.CurrOp;
 | 
			
		||||
 | 
			
		||||
            bool isSmallInt = op.Size < IntegerSize.B32;
 | 
			
		||||
 | 
			
		||||
            int count = GetVectorCount(op.Size);
 | 
			
		||||
 | 
			
		||||
            (Operand addrLow, Operand addrHigh) = Get40BitsAddress(context, op.Ra, op.Extended, op.Offset);
 | 
			
		||||
 | 
			
		||||
            Operand bitOffset = GetBitOffset(context, addrLow);
 | 
			
		||||
 | 
			
		||||
            for (int index = 0; index < count; index++)
 | 
			
		||||
            {
 | 
			
		||||
                Register rd = new Register(op.Rd.Index + index, RegisterType.Gpr);
 | 
			
		||||
 | 
			
		||||
                Operand value = Register(rd);
 | 
			
		||||
 | 
			
		||||
                if (isSmallInt)
 | 
			
		||||
                {
 | 
			
		||||
                    Operand word = context.LoadGlobal(addrLow, addrHigh);
 | 
			
		||||
 | 
			
		||||
                    value = InsertSmallInt(context, op.Size, bitOffset, word, value);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                context.StoreGlobal(context.IAdd(addrLow, Const(index * 4)), addrHigh, value);
 | 
			
		||||
 | 
			
		||||
                if (rd.IsRZ)
 | 
			
		||||
                {
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private static int GetVectorCount(IntegerSize size)
 | 
			
		||||
        {
 | 
			
		||||
            switch (size)
 | 
			
		||||
            {
 | 
			
		||||
                case IntegerSize.B64:
 | 
			
		||||
                    return 2;
 | 
			
		||||
                case IntegerSize.B128:
 | 
			
		||||
                case IntegerSize.UB128:
 | 
			
		||||
                    return 4;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return 1;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private static (Operand, Operand) Get40BitsAddress(
 | 
			
		||||
            EmitterContext context,
 | 
			
		||||
            Register ra,
 | 
			
		||||
            bool extended,
 | 
			
		||||
            int offset)
 | 
			
		||||
        {
 | 
			
		||||
            Operand addrLow = GetSrcA(context);
 | 
			
		||||
            Operand addrHigh;
 | 
			
		||||
 | 
			
		||||
            if (extended && !ra.IsRZ)
 | 
			
		||||
            {
 | 
			
		||||
                addrHigh = Register(ra.Index + 1, RegisterType.Gpr);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                addrHigh = Const(0);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            Operand offs = Const(offset);
 | 
			
		||||
 | 
			
		||||
            addrLow = context.IAdd(addrLow, offs);
 | 
			
		||||
 | 
			
		||||
            if (extended)
 | 
			
		||||
            {
 | 
			
		||||
                Operand carry = context.ICompareLessUnsigned(addrLow, offs);
 | 
			
		||||
 | 
			
		||||
                addrHigh = context.IAdd(addrHigh, context.ConditionalSelect(carry, Const(1), Const(0)));
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return (addrLow, addrHigh);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private static Operand GetBitOffset(EmitterContext context, Operand baseOffset)
 | 
			
		||||
        {
 | 
			
		||||
            // Note: byte offset = (baseOffset & 0b11) * 8.
 | 
			
		||||
            // Note: bit offset = (baseOffset & 0b11) * 8.
 | 
			
		||||
            // Addresses should be always aligned to the integer type,
 | 
			
		||||
            // so we don't need to take unaligned addresses into account.
 | 
			
		||||
            return context.ShiftLeft(context.BitwiseAnd(baseOffset, Const(3)), Const(3));
 | 
			
		||||
 | 
			
		||||
@ -1,7 +1,6 @@
 | 
			
		||||
<Project Sdk="Microsoft.NET.Sdk">
 | 
			
		||||
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\GlobalMemory.glsl" />
 | 
			
		||||
    <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\Shuffle.glsl" />
 | 
			
		||||
    <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleDown.glsl" />
 | 
			
		||||
    <EmbeddedResource Include="CodeGen\Glsl\HelperFunctions\ShuffleUp.glsl" />
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										16
									
								
								Ryujinx.Graphics.Shader/ShaderCapabilities.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										16
									
								
								Ryujinx.Graphics.Shader/ShaderCapabilities.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,16 @@
 | 
			
		||||
namespace Ryujinx.Graphics.Shader
 | 
			
		||||
{
 | 
			
		||||
    public struct ShaderCapabilities
 | 
			
		||||
    {
 | 
			
		||||
        private static readonly ShaderCapabilities _default = new ShaderCapabilities(16);
 | 
			
		||||
 | 
			
		||||
        public static ShaderCapabilities Default => _default;
 | 
			
		||||
 | 
			
		||||
        public int StorageBufferOffsetAlignment { get; }
 | 
			
		||||
 | 
			
		||||
        public ShaderCapabilities(int storageBufferOffsetAlignment)
 | 
			
		||||
        {
 | 
			
		||||
            StorageBufferOffsetAlignment = storageBufferOffsetAlignment;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@ -6,6 +6,8 @@ namespace Ryujinx.Graphics.Shader
 | 
			
		||||
    {
 | 
			
		||||
        public ShaderStage Stage { get; }
 | 
			
		||||
 | 
			
		||||
        public ShaderCapabilities Capabilities { get; }
 | 
			
		||||
 | 
			
		||||
        public TranslationFlags Flags { get; }
 | 
			
		||||
 | 
			
		||||
        public int MaxOutputVertices { get; }
 | 
			
		||||
@ -14,11 +16,13 @@ namespace Ryujinx.Graphics.Shader
 | 
			
		||||
 | 
			
		||||
        public ShaderConfig(
 | 
			
		||||
            ShaderStage        stage,
 | 
			
		||||
            ShaderCapabilities capabilities,
 | 
			
		||||
            TranslationFlags   flags,
 | 
			
		||||
            int                maxOutputVertices,
 | 
			
		||||
            OutputTopology     outputTopology)
 | 
			
		||||
        {
 | 
			
		||||
            Stage             = stage;
 | 
			
		||||
            Capabilities      = capabilities;
 | 
			
		||||
            Flags             = flags;
 | 
			
		||||
            MaxOutputVertices = maxOutputVertices;
 | 
			
		||||
            OutputTopology    = outputTopology;
 | 
			
		||||
 | 
			
		||||
@ -5,11 +5,10 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 | 
			
		||||
    [Flags]
 | 
			
		||||
    enum HelperFunctionsMask
 | 
			
		||||
    {
 | 
			
		||||
        GlobalMemory = 1 << 0,
 | 
			
		||||
        Shuffle      = 1 << 1,
 | 
			
		||||
        ShuffleDown  = 1 << 2,
 | 
			
		||||
        ShuffleUp    = 1 << 3,
 | 
			
		||||
        ShuffleXor   = 1 << 4,
 | 
			
		||||
        SwizzleAdd   = 1 << 5
 | 
			
		||||
        Shuffle     = 1 << 0,
 | 
			
		||||
        ShuffleDown = 1 << 1,
 | 
			
		||||
        ShuffleUp   = 1 << 2,
 | 
			
		||||
        ShuffleXor  = 1 << 3,
 | 
			
		||||
        SwizzleAdd  = 1 << 4
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@ -25,16 +25,16 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 | 
			
		||||
            _infoTbl = new InstInfo[(int)Instruction.Count];
 | 
			
		||||
 | 
			
		||||
            //  Inst                                  Destination type     Source 1 type        Source 2 type        Source 3 type        Source 4 type
 | 
			
		||||
            Add(Instruction.AtomicAdd,                VariableType.U32,    VariableType.U32,    VariableType.U32);
 | 
			
		||||
            Add(Instruction.AtomicAnd,                VariableType.U32,    VariableType.U32,    VariableType.U32);
 | 
			
		||||
            Add(Instruction.AtomicCompareAndSwap,     VariableType.U32,    VariableType.U32,    VariableType.U32,    VariableType.U32);
 | 
			
		||||
            Add(Instruction.AtomicMaxS32,             VariableType.S32,    VariableType.S32,    VariableType.S32);
 | 
			
		||||
            Add(Instruction.AtomicMaxU32,             VariableType.U32,    VariableType.U32,    VariableType.U32);
 | 
			
		||||
            Add(Instruction.AtomicMinS32,             VariableType.S32,    VariableType.S32,    VariableType.S32);
 | 
			
		||||
            Add(Instruction.AtomicMinU32,             VariableType.U32,    VariableType.U32,    VariableType.U32);
 | 
			
		||||
            Add(Instruction.AtomicOr,                 VariableType.U32,    VariableType.U32,    VariableType.U32);
 | 
			
		||||
            Add(Instruction.AtomicSwap,               VariableType.U32,    VariableType.U32,    VariableType.U32);
 | 
			
		||||
            Add(Instruction.AtomicXor,                VariableType.U32,    VariableType.U32,    VariableType.U32);
 | 
			
		||||
            Add(Instruction.AtomicAdd,                VariableType.U32,    VariableType.S32,    VariableType.S32,    VariableType.U32);
 | 
			
		||||
            Add(Instruction.AtomicAnd,                VariableType.U32,    VariableType.S32,    VariableType.S32,    VariableType.U32);
 | 
			
		||||
            Add(Instruction.AtomicCompareAndSwap,     VariableType.U32,    VariableType.S32,    VariableType.S32,    VariableType.U32,    VariableType.U32);
 | 
			
		||||
            Add(Instruction.AtomicMaxS32,             VariableType.S32,    VariableType.S32,    VariableType.S32,    VariableType.S32);
 | 
			
		||||
            Add(Instruction.AtomicMaxU32,             VariableType.U32,    VariableType.S32,    VariableType.S32,    VariableType.U32);
 | 
			
		||||
            Add(Instruction.AtomicMinS32,             VariableType.S32,    VariableType.S32,    VariableType.S32,    VariableType.S32);
 | 
			
		||||
            Add(Instruction.AtomicMinU32,             VariableType.U32,    VariableType.S32,    VariableType.S32,    VariableType.U32);
 | 
			
		||||
            Add(Instruction.AtomicOr,                 VariableType.U32,    VariableType.S32,    VariableType.S32,    VariableType.U32);
 | 
			
		||||
            Add(Instruction.AtomicSwap,               VariableType.U32,    VariableType.S32,    VariableType.S32,    VariableType.U32);
 | 
			
		||||
            Add(Instruction.AtomicXor,                VariableType.U32,    VariableType.S32,    VariableType.S32,    VariableType.U32);
 | 
			
		||||
            Add(Instruction.Absolute,                 VariableType.Scalar, VariableType.Scalar);
 | 
			
		||||
            Add(Instruction.Add,                      VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
 | 
			
		||||
            Add(Instruction.Ballot,                   VariableType.U32,    VariableType.Bool);
 | 
			
		||||
@ -84,7 +84,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 | 
			
		||||
            Add(Instruction.LoadGlobal,               VariableType.U32,    VariableType.S32,    VariableType.S32);
 | 
			
		||||
            Add(Instruction.LoadLocal,                VariableType.U32,    VariableType.S32);
 | 
			
		||||
            Add(Instruction.LoadShared,               VariableType.U32,    VariableType.S32);
 | 
			
		||||
            Add(Instruction.LoadStorage,              VariableType.U32,    VariableType.S32);
 | 
			
		||||
            Add(Instruction.LoadStorage,              VariableType.U32,    VariableType.S32,    VariableType.S32);
 | 
			
		||||
            Add(Instruction.LogarithmB2,              VariableType.Scalar, VariableType.Scalar);
 | 
			
		||||
            Add(Instruction.LogicalAnd,               VariableType.Bool,   VariableType.Bool,   VariableType.Bool);
 | 
			
		||||
            Add(Instruction.LogicalExclusiveOr,       VariableType.Bool,   VariableType.Bool,   VariableType.Bool);
 | 
			
		||||
@ -111,7 +111,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 | 
			
		||||
            Add(Instruction.StoreGlobal,              VariableType.None,   VariableType.S32,    VariableType.S32,    VariableType.U32);
 | 
			
		||||
            Add(Instruction.StoreLocal,               VariableType.None,   VariableType.S32,    VariableType.U32);
 | 
			
		||||
            Add(Instruction.StoreShared,              VariableType.None,   VariableType.S32,    VariableType.U32);
 | 
			
		||||
            Add(Instruction.StoreStorage,             VariableType.None,   VariableType.S32,    VariableType.U32);
 | 
			
		||||
            Add(Instruction.StoreStorage,             VariableType.None,   VariableType.S32,    VariableType.S32,    VariableType.U32);
 | 
			
		||||
            Add(Instruction.Subtract,                 VariableType.Scalar, VariableType.Scalar, VariableType.Scalar);
 | 
			
		||||
            Add(Instruction.SwizzleAdd,               VariableType.F32,    VariableType.F32,    VariableType.F32,    VariableType.S32);
 | 
			
		||||
            Add(Instruction.TextureSample,            VariableType.F32);
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,5 @@
 | 
			
		||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
 | 
			
		||||
using Ryujinx.Graphics.Shader.Translation;
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
@ -80,7 +81,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 | 
			
		||||
                }
 | 
			
		||||
                else if (UsesStorage(inst))
 | 
			
		||||
                {
 | 
			
		||||
                    context.Info.SBuffers.Add(operation.Index);
 | 
			
		||||
                    AddSBufferUse(context.Info.SBuffers, operation);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                AstAssignment assignment;
 | 
			
		||||
@ -159,7 +160,7 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 | 
			
		||||
            {
 | 
			
		||||
                if (UsesStorage(inst))
 | 
			
		||||
                {
 | 
			
		||||
                    context.Info.SBuffers.Add(operation.Index);
 | 
			
		||||
                    AddSBufferUse(context.Info.SBuffers, operation);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                context.AddNode(new AstOperation(inst, operation.Index, sources));
 | 
			
		||||
@ -170,10 +171,6 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 | 
			
		||||
            // decide which helper functions are needed on the final generated code.
 | 
			
		||||
            switch (operation.Inst)
 | 
			
		||||
            {
 | 
			
		||||
                case Instruction.LoadGlobal:
 | 
			
		||||
                case Instruction.StoreGlobal:
 | 
			
		||||
                    context.Info.HelperFunctionsMask |= HelperFunctionsMask.GlobalMemory;
 | 
			
		||||
                    break;
 | 
			
		||||
                case Instruction.Shuffle:
 | 
			
		||||
                    context.Info.HelperFunctionsMask |= HelperFunctionsMask.Shuffle;
 | 
			
		||||
                    break;
 | 
			
		||||
@ -192,6 +189,26 @@ namespace Ryujinx.Graphics.Shader.StructuredIr
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private static void AddSBufferUse(HashSet<int> sBuffers, Operation operation)
 | 
			
		||||
        {
 | 
			
		||||
            Operand slot = operation.GetSource(0);
 | 
			
		||||
 | 
			
		||||
            if (slot.Type == OperandType.Constant)
 | 
			
		||||
            {
 | 
			
		||||
                sBuffers.Add(slot.Value);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                // If the value is not constant, then we don't know
 | 
			
		||||
                // how many storage buffers are used, so we assume
 | 
			
		||||
                // all of them are used.
 | 
			
		||||
                for (int index = 0; index < GlobalMemory.StorageMaxCount; index++)
 | 
			
		||||
                {
 | 
			
		||||
                    sBuffers.Add(index);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private static VariableType GetVarTypeFromUses(Operand dest)
 | 
			
		||||
        {
 | 
			
		||||
            HashSet<Operand> visited = new HashSet<Operand>();
 | 
			
		||||
 | 
			
		||||
@ -6,54 +6,54 @@ namespace Ryujinx.Graphics.Shader.Translation
 | 
			
		||||
{
 | 
			
		||||
    static class EmitterContextInsts
 | 
			
		||||
    {
 | 
			
		||||
        public static Operand AtomicAdd(this EmitterContext context, Instruction mr, Operand a, Operand b)
 | 
			
		||||
        public static Operand AtomicAdd(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
 | 
			
		||||
        {
 | 
			
		||||
            return context.Add(Instruction.AtomicAdd | mr, Local(), a, b);
 | 
			
		||||
            return context.Add(Instruction.AtomicAdd | mr, Local(), a, b, c);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static Operand AtomicAnd(this EmitterContext context, Instruction mr, Operand a, Operand b)
 | 
			
		||||
        public static Operand AtomicAnd(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
 | 
			
		||||
        {
 | 
			
		||||
            return context.Add(Instruction.AtomicAnd | mr, Local(), a, b);
 | 
			
		||||
            return context.Add(Instruction.AtomicAnd | mr, Local(), a, b, c);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static Operand AtomicCompareAndSwap(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
 | 
			
		||||
        public static Operand AtomicCompareAndSwap(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c, Operand d)
 | 
			
		||||
        {
 | 
			
		||||
            return context.Add(Instruction.AtomicCompareAndSwap | mr, Local(), a, b, c);
 | 
			
		||||
            return context.Add(Instruction.AtomicCompareAndSwap | mr, Local(), a, b, c, d);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static Operand AtomicMaxS32(this EmitterContext context, Instruction mr, Operand a, Operand b)
 | 
			
		||||
        public static Operand AtomicMaxS32(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
 | 
			
		||||
        {
 | 
			
		||||
            return context.Add(Instruction.AtomicMaxS32 | mr, Local(), a, b);
 | 
			
		||||
            return context.Add(Instruction.AtomicMaxS32 | mr, Local(), a, b, c);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static Operand AtomicMaxU32(this EmitterContext context, Instruction mr, Operand a, Operand b)
 | 
			
		||||
        public static Operand AtomicMaxU32(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
 | 
			
		||||
        {
 | 
			
		||||
            return context.Add(Instruction.AtomicMaxU32 | mr, Local(), a, b);
 | 
			
		||||
            return context.Add(Instruction.AtomicMaxU32 | mr, Local(), a, b, c);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static Operand AtomicMinS32(this EmitterContext context, Instruction mr, Operand a, Operand b)
 | 
			
		||||
        public static Operand AtomicMinS32(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
 | 
			
		||||
        {
 | 
			
		||||
            return context.Add(Instruction.AtomicMinS32 | mr, Local(), a, b);
 | 
			
		||||
            return context.Add(Instruction.AtomicMinS32 | mr, Local(), a, b, c);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static Operand AtomicMinU32(this EmitterContext context, Instruction mr, Operand a, Operand b)
 | 
			
		||||
        public static Operand AtomicMinU32(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
 | 
			
		||||
        {
 | 
			
		||||
            return context.Add(Instruction.AtomicMinU32 | mr, Local(), a, b);
 | 
			
		||||
            return context.Add(Instruction.AtomicMinU32 | mr, Local(), a, b, c);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static Operand AtomicOr(this EmitterContext context, Instruction mr, Operand a, Operand b)
 | 
			
		||||
        public static Operand AtomicOr(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
 | 
			
		||||
        {
 | 
			
		||||
            return context.Add(Instruction.AtomicOr | mr, Local(), a, b);
 | 
			
		||||
            return context.Add(Instruction.AtomicOr | mr, Local(), a, b, c);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static Operand AtomicSwap(this EmitterContext context, Instruction mr, Operand a, Operand b)
 | 
			
		||||
        public static Operand AtomicSwap(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
 | 
			
		||||
        {
 | 
			
		||||
            return context.Add(Instruction.AtomicSwap | mr, Local(), a, b);
 | 
			
		||||
            return context.Add(Instruction.AtomicSwap | mr, Local(), a, b, c);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static Operand AtomicXor(this EmitterContext context, Instruction mr, Operand a, Operand b)
 | 
			
		||||
        public static Operand AtomicXor(this EmitterContext context, Instruction mr, Operand a, Operand b, Operand c)
 | 
			
		||||
        {
 | 
			
		||||
            return context.Add(Instruction.AtomicXor | mr, Local(), a, b);
 | 
			
		||||
            return context.Add(Instruction.AtomicXor | mr, Local(), a, b, c);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static Operand Ballot(this EmitterContext context, Operand a)
 | 
			
		||||
@ -461,9 +461,9 @@ namespace Ryujinx.Graphics.Shader.Translation
 | 
			
		||||
            return context.Add(Instruction.LoadConstant, Local(), a, b);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static Operand LoadGlobal(this EmitterContext context, Operand a)
 | 
			
		||||
        public static Operand LoadGlobal(this EmitterContext context, Operand a, Operand b)
 | 
			
		||||
        {
 | 
			
		||||
            return context.Add(Instruction.LoadGlobal, Local(), a);
 | 
			
		||||
            return context.Add(Instruction.LoadGlobal, Local(), a, b);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static Operand LoadLocal(this EmitterContext context, Operand a)
 | 
			
		||||
@ -523,9 +523,9 @@ namespace Ryujinx.Graphics.Shader.Translation
 | 
			
		||||
            return context.Add(Instruction.ShuffleXor, Local(), a, b, c);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static Operand StoreGlobal(this EmitterContext context, Operand a, Operand b)
 | 
			
		||||
        public static Operand StoreGlobal(this EmitterContext context, Operand a, Operand b, Operand c)
 | 
			
		||||
        {
 | 
			
		||||
            return context.Add(Instruction.StoreGlobal, null, a, b);
 | 
			
		||||
            return context.Add(Instruction.StoreGlobal, null, a, b, c);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static Operand StoreLocal(this EmitterContext context, Operand a, Operand b)
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										46
									
								
								Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										46
									
								
								Ryujinx.Graphics.Shader/Translation/GlobalMemory.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,46 @@
 | 
			
		||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
 | 
			
		||||
 | 
			
		||||
namespace Ryujinx.Graphics.Shader.Translation
 | 
			
		||||
{
 | 
			
		||||
    static class GlobalMemory
 | 
			
		||||
    {
 | 
			
		||||
        private const int StorageDescsBaseOffset = 0x44; // In words.
 | 
			
		||||
 | 
			
		||||
        public const int StorageDescSize = 4; // In words.
 | 
			
		||||
        public const int StorageMaxCount = 16;
 | 
			
		||||
 | 
			
		||||
        public const int StorageDescsSize  = StorageDescSize * StorageMaxCount;
 | 
			
		||||
 | 
			
		||||
        public static bool UsesGlobalMemory(Instruction inst)
 | 
			
		||||
        {
 | 
			
		||||
            return (inst.IsAtomic() && IsGlobalMr(inst)) ||
 | 
			
		||||
                    inst == Instruction.LoadGlobal ||
 | 
			
		||||
                    inst == Instruction.StoreGlobal;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private static bool IsGlobalMr(Instruction inst)
 | 
			
		||||
        {
 | 
			
		||||
            return (inst & Instruction.MrMask) == Instruction.MrGlobal;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static int GetStorageCbOffset(ShaderStage stage, int slot)
 | 
			
		||||
        {
 | 
			
		||||
            return GetStorageBaseCbOffset(stage) + slot * StorageDescSize;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static int GetStorageBaseCbOffset(ShaderStage stage)
 | 
			
		||||
        {
 | 
			
		||||
            switch (stage)
 | 
			
		||||
            {
 | 
			
		||||
                case ShaderStage.Compute:                return StorageDescsBaseOffset + 2 * StorageDescsSize;
 | 
			
		||||
                case ShaderStage.Vertex:                 return StorageDescsBaseOffset;
 | 
			
		||||
                case ShaderStage.TessellationControl:    return StorageDescsBaseOffset + 1 * StorageDescsSize;
 | 
			
		||||
                case ShaderStage.TessellationEvaluation: return StorageDescsBaseOffset + 2 * StorageDescsSize;
 | 
			
		||||
                case ShaderStage.Geometry:               return StorageDescsBaseOffset + 3 * StorageDescsSize;
 | 
			
		||||
                case ShaderStage.Fragment:               return StorageDescsBaseOffset + 4 * StorageDescsSize;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return 0;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										121
									
								
								Ryujinx.Graphics.Shader/Translation/Lowering.cs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										121
									
								
								Ryujinx.Graphics.Shader/Translation/Lowering.cs
									
									
									
									
									
										Normal file
									
								
							@ -0,0 +1,121 @@
 | 
			
		||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
 | 
			
		||||
using static Ryujinx.Graphics.Shader.Translation.GlobalMemory;
 | 
			
		||||
 | 
			
		||||
namespace Ryujinx.Graphics.Shader.Translation
 | 
			
		||||
{
 | 
			
		||||
    static class Lowering
 | 
			
		||||
    {
 | 
			
		||||
        public static void RunPass(BasicBlock[] blocks, ShaderConfig config)
 | 
			
		||||
        {
 | 
			
		||||
            for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
 | 
			
		||||
            {
 | 
			
		||||
                BasicBlock block = blocks[blkIndex];
 | 
			
		||||
 | 
			
		||||
                for (LinkedListNode<INode> node = block.Operations.First; node != null; node = node.Next)
 | 
			
		||||
                {
 | 
			
		||||
                    if (!(node.Value is Operation operation))
 | 
			
		||||
                    {
 | 
			
		||||
                        continue;
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    if (UsesGlobalMemory(operation.Inst))
 | 
			
		||||
                    {
 | 
			
		||||
                        node = LowerGlobal(node, config);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private static LinkedListNode<INode> LowerGlobal(LinkedListNode<INode> node, ShaderConfig config)
 | 
			
		||||
        {
 | 
			
		||||
            Operation operation = (Operation)node.Value;
 | 
			
		||||
 | 
			
		||||
            Operation storageOp;
 | 
			
		||||
 | 
			
		||||
            Operand PrependOperation(Instruction inst, params Operand[] sources)
 | 
			
		||||
            {
 | 
			
		||||
                Operand local = Local();
 | 
			
		||||
 | 
			
		||||
                node.List.AddBefore(node, new Operation(inst, local, sources));
 | 
			
		||||
 | 
			
		||||
                return local;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            Operand addrLow  = operation.GetSource(0);
 | 
			
		||||
            Operand addrHigh = operation.GetSource(1);
 | 
			
		||||
 | 
			
		||||
            Operand sbBaseAddrLow = Const(0);
 | 
			
		||||
            Operand sbSlot        = Const(0);
 | 
			
		||||
 | 
			
		||||
            for (int slot = 0; slot < StorageMaxCount; slot++)
 | 
			
		||||
            {
 | 
			
		||||
                int cbOffset = GetStorageCbOffset(config.Stage, slot);
 | 
			
		||||
 | 
			
		||||
                Operand baseAddrLow  = Cbuf(0, cbOffset);
 | 
			
		||||
                Operand baseAddrHigh = Cbuf(0, cbOffset + 1);
 | 
			
		||||
                Operand size         = Cbuf(0, cbOffset + 2);
 | 
			
		||||
 | 
			
		||||
                Operand offset = PrependOperation(Instruction.Subtract,       addrLow, baseAddrLow);
 | 
			
		||||
                Operand borrow = PrependOperation(Instruction.CompareLessU32, addrLow, baseAddrLow);
 | 
			
		||||
 | 
			
		||||
                Operand inRangeLow = PrependOperation(Instruction.CompareLessU32, offset, size);
 | 
			
		||||
 | 
			
		||||
                Operand addrHighBorrowed = PrependOperation(Instruction.Add, addrHigh, borrow);
 | 
			
		||||
 | 
			
		||||
                Operand inRangeHigh = PrependOperation(Instruction.CompareEqual, addrHighBorrowed, baseAddrHigh);
 | 
			
		||||
 | 
			
		||||
                Operand inRange = PrependOperation(Instruction.BitwiseAnd, inRangeLow, inRangeHigh);
 | 
			
		||||
 | 
			
		||||
                sbBaseAddrLow = PrependOperation(Instruction.ConditionalSelect, inRange, baseAddrLow, sbBaseAddrLow);
 | 
			
		||||
                sbSlot        = PrependOperation(Instruction.ConditionalSelect, inRange, Const(slot), sbSlot);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            Operand alignMask = Const(-config.Capabilities.StorageBufferOffsetAlignment);
 | 
			
		||||
 | 
			
		||||
            Operand baseAddrTrunc = PrependOperation(Instruction.BitwiseAnd,    sbBaseAddrLow, Const(-64));
 | 
			
		||||
            Operand byteOffset    = PrependOperation(Instruction.Subtract,      addrLow, baseAddrTrunc);
 | 
			
		||||
            Operand wordOffset    = PrependOperation(Instruction.ShiftRightU32, byteOffset, Const(2));
 | 
			
		||||
 | 
			
		||||
            Operand[] sources = new Operand[operation.SourcesCount];
 | 
			
		||||
 | 
			
		||||
            sources[0] = sbSlot;
 | 
			
		||||
            sources[1] = wordOffset;
 | 
			
		||||
 | 
			
		||||
            for (int index = 2; index < operation.SourcesCount; index++)
 | 
			
		||||
            {
 | 
			
		||||
                sources[index] = operation.GetSource(index);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (operation.Inst.IsAtomic())
 | 
			
		||||
            {
 | 
			
		||||
                Instruction inst = (operation.Inst & ~Instruction.MrMask) | Instruction.MrStorage;
 | 
			
		||||
 | 
			
		||||
                storageOp = new Operation(inst, operation.Dest, sources);
 | 
			
		||||
            }
 | 
			
		||||
            else if (operation.Inst == Instruction.LoadGlobal)
 | 
			
		||||
            {
 | 
			
		||||
                storageOp = new Operation(Instruction.LoadStorage, operation.Dest, sources);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                storageOp = new Operation(Instruction.StoreStorage, null, sources);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            for (int index = 0; index < operation.SourcesCount; index++)
 | 
			
		||||
            {
 | 
			
		||||
                operation.SetSource(index, null);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            LinkedListNode<INode> oldNode = node;
 | 
			
		||||
 | 
			
		||||
            node = node.List.AddBefore(node, storageOp);
 | 
			
		||||
 | 
			
		||||
            node.List.Remove(oldNode);
 | 
			
		||||
 | 
			
		||||
            return node;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@ -1,20 +1,16 @@
 | 
			
		||||
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
 | 
			
		||||
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
 | 
			
		||||
using static Ryujinx.Graphics.Shader.Translation.GlobalMemory;
 | 
			
		||||
 | 
			
		||||
namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 | 
			
		||||
{
 | 
			
		||||
    static class GlobalToStorage
 | 
			
		||||
    {
 | 
			
		||||
        private const int StorageDescsBaseOffset = 0x44; // In words.
 | 
			
		||||
 | 
			
		||||
        private const int StorageDescSize = 4; // In words.
 | 
			
		||||
        private const int StorageMaxCount = 16;
 | 
			
		||||
 | 
			
		||||
        private const int StorageDescsSize  = StorageDescSize * StorageMaxCount;
 | 
			
		||||
 | 
			
		||||
        public static void RunPass(BasicBlock block, ShaderStage stage)
 | 
			
		||||
        public static void RunPass(BasicBlock block, ShaderConfig config)
 | 
			
		||||
        {
 | 
			
		||||
            int sbStart = GetStorageBaseCbOffset(stage);
 | 
			
		||||
            int sbStart = GetStorageBaseCbOffset(config.Stage);
 | 
			
		||||
 | 
			
		||||
            int sbEnd = sbStart + StorageDescsSize;
 | 
			
		||||
 | 
			
		||||
@ -25,9 +21,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 | 
			
		||||
                    continue;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                if (operation.Inst.IsAtomic() ||
 | 
			
		||||
                    operation.Inst == Instruction.LoadGlobal ||
 | 
			
		||||
                    operation.Inst == Instruction.StoreGlobal)
 | 
			
		||||
                if (UsesGlobalMemory(operation.Inst))
 | 
			
		||||
                {
 | 
			
		||||
                    Operand source = operation.GetSource(0);
 | 
			
		||||
 | 
			
		||||
@ -37,44 +31,68 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 | 
			
		||||
 | 
			
		||||
                        if (storageIndex >= 0)
 | 
			
		||||
                        {
 | 
			
		||||
                            node = ReplaceGlobalWithStorage(node, storageIndex);
 | 
			
		||||
                            node = ReplaceGlobalWithStorage(node, config, storageIndex);
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private static LinkedListNode<INode> ReplaceGlobalWithStorage(LinkedListNode<INode> node, int storageIndex)
 | 
			
		||||
        private static LinkedListNode<INode> ReplaceGlobalWithStorage(LinkedListNode<INode> node, ShaderConfig config, int storageIndex)
 | 
			
		||||
        {
 | 
			
		||||
            Operation operation = (Operation)node.Value;
 | 
			
		||||
 | 
			
		||||
            Operation storageOp;
 | 
			
		||||
 | 
			
		||||
            if (operation.Inst.IsAtomic())
 | 
			
		||||
            Operand GetStorageOffset()
 | 
			
		||||
            {
 | 
			
		||||
                Operand addrLow = operation.GetSource(0);
 | 
			
		||||
 | 
			
		||||
                Operand baseAddrLow  = Cbuf(0, GetStorageCbOffset(config.Stage, storageIndex));
 | 
			
		||||
 | 
			
		||||
                Operand baseAddrTrunc = Local();
 | 
			
		||||
 | 
			
		||||
                Operand alignMask = Const(-config.Capabilities.StorageBufferOffsetAlignment);
 | 
			
		||||
 | 
			
		||||
                Operation andOp = new Operation(Instruction.BitwiseAnd, baseAddrTrunc, baseAddrLow, alignMask);
 | 
			
		||||
 | 
			
		||||
                node.List.AddBefore(node, andOp);
 | 
			
		||||
 | 
			
		||||
                Operand byteOffset = Local();
 | 
			
		||||
                Operand wordOffset = Local();
 | 
			
		||||
 | 
			
		||||
                Operation subOp = new Operation(Instruction.Subtract,      byteOffset, addrLow, baseAddrTrunc);
 | 
			
		||||
                Operation shrOp = new Operation(Instruction.ShiftRightU32, wordOffset, byteOffset, Const(2));
 | 
			
		||||
 | 
			
		||||
                node.List.AddBefore(node, subOp);
 | 
			
		||||
                node.List.AddBefore(node, shrOp);
 | 
			
		||||
 | 
			
		||||
                return wordOffset;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            Operand[] sources = new Operand[operation.SourcesCount];
 | 
			
		||||
 | 
			
		||||
                for (int index = 0; index < operation.SourcesCount; index++)
 | 
			
		||||
            sources[0] = Const(storageIndex);
 | 
			
		||||
            sources[1] = GetStorageOffset();
 | 
			
		||||
 | 
			
		||||
            for (int index = 2; index < operation.SourcesCount; index++)
 | 
			
		||||
            {
 | 
			
		||||
                sources[index] = operation.GetSource(index);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (operation.Inst.IsAtomic())
 | 
			
		||||
            {
 | 
			
		||||
                Instruction inst = (operation.Inst & ~Instruction.MrMask) | Instruction.MrStorage;
 | 
			
		||||
 | 
			
		||||
                storageOp = new Operation(inst, storageIndex, operation.Dest, sources);
 | 
			
		||||
                storageOp = new Operation(inst, operation.Dest, sources);
 | 
			
		||||
            }
 | 
			
		||||
            else if (operation.Inst == Instruction.LoadGlobal)
 | 
			
		||||
            {
 | 
			
		||||
                Operand source = operation.GetSource(0);
 | 
			
		||||
 | 
			
		||||
                storageOp = new Operation(Instruction.LoadStorage, storageIndex, operation.Dest, source);
 | 
			
		||||
                storageOp = new Operation(Instruction.LoadStorage, operation.Dest, sources);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                Operand src1 = operation.GetSource(0);
 | 
			
		||||
                Operand src2 = operation.GetSource(1);
 | 
			
		||||
 | 
			
		||||
                storageOp = new Operation(Instruction.StoreStorage, storageIndex, null, src1, src2);
 | 
			
		||||
                storageOp = new Operation(Instruction.StoreStorage, null, sources);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            for (int index = 0; index < operation.SourcesCount; index++)
 | 
			
		||||
@ -84,7 +102,7 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 | 
			
		||||
 | 
			
		||||
            LinkedListNode<INode> oldNode = node;
 | 
			
		||||
 | 
			
		||||
            node = node.List.AddAfter(node, storageOp);
 | 
			
		||||
            node = node.List.AddBefore(node, storageOp);
 | 
			
		||||
 | 
			
		||||
            node.List.Remove(oldNode);
 | 
			
		||||
 | 
			
		||||
@ -125,25 +143,5 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 | 
			
		||||
 | 
			
		||||
            return -1;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static int GetStorageCbOffset(ShaderStage stage, int slot)
 | 
			
		||||
        {
 | 
			
		||||
            return GetStorageBaseCbOffset(stage) + slot * StorageDescSize;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private static int GetStorageBaseCbOffset(ShaderStage stage)
 | 
			
		||||
        {
 | 
			
		||||
            switch (stage)
 | 
			
		||||
            {
 | 
			
		||||
                case ShaderStage.Compute:                return StorageDescsBaseOffset + 2 * StorageDescsSize;
 | 
			
		||||
                case ShaderStage.Vertex:                 return StorageDescsBaseOffset;
 | 
			
		||||
                case ShaderStage.TessellationControl:    return StorageDescsBaseOffset + 1 * StorageDescsSize;
 | 
			
		||||
                case ShaderStage.TessellationEvaluation: return StorageDescsBaseOffset + 2 * StorageDescsSize;
 | 
			
		||||
                case ShaderStage.Geometry:               return StorageDescsBaseOffset + 3 * StorageDescsSize;
 | 
			
		||||
                case ShaderStage.Fragment:               return StorageDescsBaseOffset + 4 * StorageDescsSize;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return 0;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
@ -7,11 +7,11 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations
 | 
			
		||||
{
 | 
			
		||||
    static class Optimizer
 | 
			
		||||
    {
 | 
			
		||||
        public static void Optimize(BasicBlock[] blocks, ShaderStage stage)
 | 
			
		||||
        public static void RunPass(BasicBlock[] blocks, ShaderConfig config)
 | 
			
		||||
        {
 | 
			
		||||
            for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
 | 
			
		||||
            {
 | 
			
		||||
                GlobalToStorage.RunPass(blocks[blkIndex], stage);
 | 
			
		||||
                GlobalToStorage.RunPass(blocks[blkIndex], config);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            bool modified;
 | 
			
		||||
 | 
			
		||||
@ -47,7 +47,7 @@ namespace Ryujinx.Graphics.Shader.Translation
 | 
			
		||||
            return code.Slice(0, headerSize + (int)endAddress);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static ShaderProgram Translate(Span<byte> code, TranslationFlags flags)
 | 
			
		||||
        public static ShaderProgram Translate(Span<byte> code, ShaderCapabilities capabilities, TranslationFlags flags)
 | 
			
		||||
        {
 | 
			
		||||
            bool compute   = (flags & TranslationFlags.Compute)   != 0;
 | 
			
		||||
            bool debugMode = (flags & TranslationFlags.DebugMode) != 0;
 | 
			
		||||
@ -82,6 +82,7 @@ namespace Ryujinx.Graphics.Shader.Translation
 | 
			
		||||
 | 
			
		||||
            ShaderConfig config = new ShaderConfig(
 | 
			
		||||
                stage,
 | 
			
		||||
                capabilities,
 | 
			
		||||
                flags,
 | 
			
		||||
                maxOutputVertexCount,
 | 
			
		||||
                outputTopology);
 | 
			
		||||
@ -89,7 +90,7 @@ namespace Ryujinx.Graphics.Shader.Translation
 | 
			
		||||
            return Translate(ops, config, size);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static ShaderProgram Translate(Span<byte> vpACode, Span<byte> vpBCode, TranslationFlags flags)
 | 
			
		||||
        public static ShaderProgram Translate(Span<byte> vpACode, Span<byte> vpBCode, ShaderCapabilities capabilities, TranslationFlags flags)
 | 
			
		||||
        {
 | 
			
		||||
            bool debugMode = (flags & TranslationFlags.DebugMode) != 0;
 | 
			
		||||
 | 
			
		||||
@ -98,6 +99,7 @@ namespace Ryujinx.Graphics.Shader.Translation
 | 
			
		||||
 | 
			
		||||
            ShaderConfig config = new ShaderConfig(
 | 
			
		||||
                header.Stage,
 | 
			
		||||
                capabilities,
 | 
			
		||||
                flags,
 | 
			
		||||
                header.MaxOutputVertexCount,
 | 
			
		||||
                header.OutputTopology);
 | 
			
		||||
@ -107,20 +109,22 @@ namespace Ryujinx.Graphics.Shader.Translation
 | 
			
		||||
 | 
			
		||||
        private static ShaderProgram Translate(Operation[] ops, ShaderConfig config, int size)
 | 
			
		||||
        {
 | 
			
		||||
            BasicBlock[] irBlocks = ControlFlowGraph.MakeCfg(ops);
 | 
			
		||||
            BasicBlock[] blocks = ControlFlowGraph.MakeCfg(ops);
 | 
			
		||||
 | 
			
		||||
            if (irBlocks.Length > 0)
 | 
			
		||||
            if (blocks.Length > 0)
 | 
			
		||||
            {
 | 
			
		||||
                Dominance.FindDominators(irBlocks[0], irBlocks.Length);
 | 
			
		||||
                Dominance.FindDominators(blocks[0], blocks.Length);
 | 
			
		||||
 | 
			
		||||
                Dominance.FindDominanceFrontiers(irBlocks);
 | 
			
		||||
                Dominance.FindDominanceFrontiers(blocks);
 | 
			
		||||
 | 
			
		||||
                Ssa.Rename(irBlocks);
 | 
			
		||||
                Ssa.Rename(blocks);
 | 
			
		||||
 | 
			
		||||
                Optimizer.Optimize(irBlocks, config.Stage);
 | 
			
		||||
                Optimizer.RunPass(blocks, config);
 | 
			
		||||
 | 
			
		||||
                Lowering.RunPass(blocks, config);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            StructuredProgramInfo sInfo = StructuredProgram.MakeStructuredProgram(irBlocks, config);
 | 
			
		||||
            StructuredProgramInfo sInfo = StructuredProgram.MakeStructuredProgram(blocks, config);
 | 
			
		||||
 | 
			
		||||
            GlslProgram program = GlslGenerator.Generate(sInfo, config);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,5 @@
 | 
			
		||||
using Ryujinx.Graphics.Shader.Translation;
 | 
			
		||||
using Ryujinx.Graphics.Shader;
 | 
			
		||||
using Ryujinx.Graphics.Shader.Translation;
 | 
			
		||||
using System;
 | 
			
		||||
using System.IO;
 | 
			
		||||
 | 
			
		||||
@ -19,7 +20,7 @@ namespace Ryujinx.ShaderTools
 | 
			
		||||
 | 
			
		||||
                byte[] data = File.ReadAllBytes(args[args.Length - 1]);
 | 
			
		||||
 | 
			
		||||
                string code = Translator.Translate(data, flags).Code;
 | 
			
		||||
                string code = Translator.Translate(data, ShaderCapabilities.Default, flags).Code;
 | 
			
		||||
 | 
			
		||||
                Console.WriteLine(code);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user