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Add internal Config support (#5)
* Add internal Logging support
Add class Logging.
Replace all Console.WriteLine() to looks better.
Add informations inside Windows Titles.
* Revert "Add internal Logging support"
This reverts commit 275d363aaf
.
* Add internal Logging support
Add Logging Class.
Replace all Console.WriteLine() to looks better.
Add debug informations of IpcMessage.
Add informations inside Windows Titles.
* Add internal Logging support2
Add Logging Class.
Replace all Console.WriteLine() to looks better.
Add debug informations of IpcMessage.
Add informations inside Windows Titles.
* Add internal Config support
Add Config Class.
Add Ryujinx.conf file (Ini file).
Use the Config Class inside Logging.
* Add internal Config support
Add Config Class.
Add Ryujinx.conf file (Ini file).
Use the Config Class inside Logging.
This commit is contained in:
parent
aba75186e9
commit
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@ -9,6 +9,8 @@ namespace Ryujinx
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{
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static void Main(string[] args)
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{
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Config.Read();
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Console.Title = "Ryujinx Console";
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IGalRenderer Renderer = new OpenGLRenderer();
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20
Ryujinx.conf
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20
Ryujinx.conf
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@ -0,0 +1,20 @@
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#Enabled print informations logs
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Logging_Enable_Info = true
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#Enabled print trace logs
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Logging_Enable_Trace = true
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#Enabled print debug logs
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Logging_Enable_Debug = true
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#Enabled print warning logs
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Logging_Enable_Warn = true
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#Enabled print error logs
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Logging_Enable_Error = true
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#Enabled print fatal logs
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Logging_Enable_Fatal = true
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#Saved logs into Ryujinx.log
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Logging_Enable_LogFile = false
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54
Ryujinx/Config.cs
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54
Ryujinx/Config.cs
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@ -0,0 +1,54 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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namespace Ryujinx
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{
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public static class Config
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{
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public static bool LoggingEnableInfo { get; private set; }
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public static bool LoggingEnableTrace { get; private set; }
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public static bool LoggingEnableDebug { get; private set; }
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public static bool LoggingEnableWarn { get; private set; }
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public static bool LoggingEnableError { get; private set; }
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public static bool LoggingEnableFatal { get; private set; }
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public static bool LoggingEnableLogFile { get; private set; }
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public static void Read()
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{
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IniParser Parser = new IniParser("Ryujinx.conf");
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LoggingEnableInfo = Convert.ToBoolean(Parser.Value("Logging_Enable_Info"));
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LoggingEnableTrace = Convert.ToBoolean(Parser.Value("Logging_Enable_Trace"));
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LoggingEnableDebug = Convert.ToBoolean(Parser.Value("Logging_Enable_Debug"));
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LoggingEnableWarn = Convert.ToBoolean(Parser.Value("Logging_Enable_Warn"));
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LoggingEnableError = Convert.ToBoolean(Parser.Value("Logging_Enable_Error"));
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LoggingEnableFatal = Convert.ToBoolean(Parser.Value("Logging_Enable_Fatal"));
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LoggingEnableLogFile = Convert.ToBoolean(Parser.Value("Logging_Enable_LogFile"));
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}
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}
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// https://stackoverflow.com/a/37772571
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public class IniParser
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{
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private Dictionary<string, string> Values;
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public IniParser(string Path)
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{
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Values = File.ReadLines(Path)
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.Where(Line => (!String.IsNullOrWhiteSpace(Line) && !Line.StartsWith("#")))
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.Select(Line => Line.Split(new char[] { '=' }, 2, 0))
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.ToDictionary(Parts => Parts[0].Trim(), Parts => Parts.Length > 1 ? Parts[1].Trim() : null);
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}
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public string Value(string Name, string Value = null)
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{
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if (Values != null && Values.ContainsKey(Name))
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{
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return Values[Name];
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}
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return Value;
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}
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}
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}
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@ -10,13 +10,13 @@ namespace Ryujinx
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private static Stopwatch ExecutionTime = new Stopwatch();
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private static string LogFileName = "Ryujinx.log";
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public static bool EnableInfo = true;
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public static bool EnableTrace = true;
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public static bool EnableDebug = true;
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public static bool EnableWarn = true;
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public static bool EnableError = true;
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public static bool EnableFatal = true;
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public static bool EnableLogFile = false;
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public static bool EnableInfo = Config.LoggingEnableInfo;
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public static bool EnableTrace = Config.LoggingEnableTrace;
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public static bool EnableDebug = Config.LoggingEnableDebug;
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public static bool EnableWarn = Config.LoggingEnableWarn;
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public static bool EnableError = Config.LoggingEnableError;
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public static bool EnableFatal = Config.LoggingEnableFatal;
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public static bool EnableLogFile = Config.LoggingEnableLogFile;
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static Logging()
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{
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