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infra: Switch to win10-x64 RID and fix PR comment for Avalonia and SDL2 artifact rename (#3375)
* infra: Switch to win10-x64 RID and fix PR comment for Avalonia and SDL2 artifact rename * Address gdkchan's comments
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parent
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commit
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2
.github/workflows/build.yml
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2
.github/workflows/build.yml
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@ -39,7 +39,7 @@ jobs:
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- os: windows-latest
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OS_NAME: Windows x64
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DOTNET_RUNTIME_IDENTIFIER: win-x64
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DOTNET_RUNTIME_IDENTIFIER: win10-x64
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RELEASE_ZIP_OS_NAME: win_x64
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fail-fast: false
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7
.github/workflows/nightly_pr_comment.yml
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7
.github/workflows/nightly_pr_comment.yml
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@ -36,19 +36,24 @@ jobs:
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return core.error(`No artifacts found`);
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}
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let body = `Download the artifacts for this pull request:\n`;
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let hidden_avalonia_artifacts = `\n\n <details><summary>Experimental GUI (Avalonia)</summary>\n`;
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let hidden_headless_artifacts = `\n\n <details><summary>GUI-less (SDL2)</summary>\n`;
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let hidden_debug_artifacts = `\n\n <details><summary>Only for Developers</summary>\n`;
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for (const art of artifacts) {
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if(art.name.includes('Debug')) {
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hidden_debug_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
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} else if(art.name.includes('headless-sdl2')) {
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} else if(art.name.includes('ava-ryujinx')) {
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hidden_avalonia_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
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} else if(art.name.includes('sdl2-ryujinx-headless')) {
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hidden_headless_artifacts += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
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} else {
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body += `\n* [${art.name}](https://nightly.link/${owner}/${repo}/actions/artifacts/${art.id}.zip)`;
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}
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}
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hidden_avalonia_artifacts += `\n</details>`;
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hidden_headless_artifacts += `\n</details>`;
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hidden_debug_artifacts += `\n</details>`;
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body += hidden_avalonia_artifacts;
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body += hidden_headless_artifacts;
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body += hidden_debug_artifacts;
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6
.github/workflows/release.yml
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6
.github/workflows/release.yml
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@ -51,9 +51,9 @@ jobs:
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run: "mkdir release_output"
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- name: Publish Windows
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run: |
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dotnet publish -c Release -r win-x64 -o ./publish_windows/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx --self-contained
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dotnet publish -c Release -r win-x64 -o ./publish_windows_sdl2_headless/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx.Headless.SDL2 --self-contained
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dotnet publish -c Release -r win-x64 -o ./publish_windows_ava/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx.Ava --self-contained
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dotnet publish -c Release -r win10-x64 -o ./publish_windows/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx --self-contained
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dotnet publish -c Release -r win10-x64 -o ./publish_windows_sdl2_headless/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx.Headless.SDL2 --self-contained
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dotnet publish -c Release -r win10-x64 -o ./publish_windows_ava/publish /p:Version="${{ steps.version_info.outputs.build_version }}" /p:SourceRevisionId="${{ steps.version_info.outputs.git_short_hash }}" /p:DebugType=embedded Ryujinx.Ava --self-contained
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- name: Packing Windows builds
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run: |
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pushd publish_windows
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@ -3,7 +3,7 @@
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<RuntimeIdentifiers>win-x64;linux-x64;osx-x64</RuntimeIdentifiers>
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<RuntimeIdentifiers>win10-x64;linux-x64;osx-x64</RuntimeIdentifiers>
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</PropertyGroup>
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<ItemGroup>
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@ -15,11 +15,11 @@
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<TargetPath>libsoundio.dll</TargetPath>
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</ContentWithTargetPath>
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<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dylib" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'win-x64'">
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<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.dylib" Condition="'$(RuntimeIdentifier)' != 'linux-x64' AND '$(RuntimeIdentifier)' != 'win10-x64'">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<TargetPath>libsoundio.dylib</TargetPath>
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</ContentWithTargetPath>
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<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.so" Condition="'$(RuntimeIdentifier)' != 'win-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
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<ContentWithTargetPath Include="Native\libsoundio\libs\libsoundio.so" Condition="'$(RuntimeIdentifier)' != 'win10-x64' AND '$(RuntimeIdentifier)' != 'osx-x64'">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<TargetPath>libsoundio.so</TargetPath>
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</ContentWithTargetPath>
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
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<RuntimeIdentifiers>win10-x64;osx-x64;linux-x64</RuntimeIdentifiers>
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<OutputType>Exe</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Version>1.0.0-dirty</Version>
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@ -2,7 +2,7 @@
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
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<RuntimeIdentifiers>win10-x64;osx-x64;linux-x64</RuntimeIdentifiers>
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<OutputType>Exe</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Version>1.0.0-dirty</Version>
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@ -2,7 +2,6 @@
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
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<OutputType>Exe</OutputType>
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<Configurations>Debug;Release</Configurations>
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</PropertyGroup>
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@ -2,7 +2,6 @@
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
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<OutputType>Exe</OutputType>
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<IsPackable>false</IsPackable>
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@ -2,7 +2,7 @@
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<RuntimeIdentifiers>win-x64;osx-x64;linux-x64</RuntimeIdentifiers>
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<RuntimeIdentifiers>win10-x64;osx-x64;linux-x64</RuntimeIdentifiers>
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<OutputType>Exe</OutputType>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Version>1.0.0-dirty</Version>
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