Do not try to create a texture pool if shader does not use textures

This commit is contained in:
gdkchan 2024-09-30 00:08:59 -03:00
parent d86249cb0a
commit 56b10f37d7

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@ -743,7 +743,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
constantBufferUsePerStageMask &= ~(1 << index);
}
if (checkTextures)
if (checkTextures && _allTextures.Length > 0)
{
TexturePool pool = channel.TextureManager.GetTexturePool(poolState.TexturePoolGpuVa, poolState.TexturePoolMaximumId);