diff --git a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
index 6813a44026..72ae0b10e1 100644
--- a/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
+++ b/Ryujinx.Graphics.Gpu/Shader/ShaderCache.cs
@@ -36,7 +36,7 @@ namespace Ryujinx.Graphics.Gpu.Shader
         /// <summary>
         /// Version of the codegen (to be changed when codegen or guest format change).
         /// </summary>
-        private const ulong ShaderCodeGenVersion = 2404;
+        private const ulong ShaderCodeGenVersion = 2412;
 
         // Progress reporting helpers
         private volatile int _shaderCount;
diff --git a/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs b/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
index c430a21a62..5e097b1441 100644
--- a/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
+++ b/Ryujinx.Graphics.Shader/CodeGen/Glsl/GlslGenerator.cs
@@ -76,14 +76,14 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
 
                         if ((context.Config.Flags & TranslationFlags.Feedback) != 0)
                         {
-                            context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0;");
-                            context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0;");
-                            context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_z = 0;");
-                            context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_w = 0;");
+                            context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_x = 0.0;");
+                            context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_y = 0.0;");
+                            context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_z = 0.0;");
+                            context.AppendLine($"{DefaultNames.OAttributePrefix}{attr}_w = 1.0;");
                         }
                         else
                         {
-                            context.AppendLine($"{DefaultNames.OAttributePrefix}{attr} = vec4(0);");
+                            context.AppendLine($"{DefaultNames.OAttributePrefix}{attr} = vec4(0.0, 0.0, 0.0, 1.0);");
                         }
                     }
                 }