mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-16 15:26:36 +00:00
Fix NRE when using buffer image array (#7159)
This commit is contained in:
parent
552c15739c
commit
460f9faf4e
@ -340,7 +340,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
/// <returns>True if any used entries of the pool might have been modified, false otherwise</returns>
|
||||
public bool SamplerPoolModified()
|
||||
{
|
||||
return SamplerPool.WasModified(ref _samplerPoolSequence);
|
||||
return SamplerPool != null && SamplerPool.WasModified(ref _samplerPoolSequence);
|
||||
}
|
||||
}
|
||||
|
||||
@ -516,6 +516,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
}
|
||||
|
||||
// Check if any of our cached samplers changed on the pool.
|
||||
if (SamplerPool != null)
|
||||
{
|
||||
foreach ((int samplerId, (Sampler sampler, SamplerDescriptor descriptor)) in SamplerIds)
|
||||
{
|
||||
if (SamplerPool.GetCachedItem(samplerId) != sampler ||
|
||||
@ -524,6 +526,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
@ -899,13 +902,19 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
}
|
||||
}
|
||||
|
||||
Sampler sampler = samplerPool?.Get(samplerId);
|
||||
|
||||
entry.TextureIds[textureId] = (texture, descriptor);
|
||||
entry.SamplerIds[samplerId] = (sampler, samplerPool?.GetDescriptorRef(samplerId) ?? default);
|
||||
|
||||
ITexture hostTexture = texture?.GetTargetTexture(bindingInfo.Target);
|
||||
ISampler hostSampler = sampler?.GetHostSampler(texture);
|
||||
ISampler hostSampler = null;
|
||||
|
||||
if (!isImage && bindingInfo.Target != Target.TextureBuffer)
|
||||
{
|
||||
Sampler sampler = samplerPool?.Get(samplerId);
|
||||
|
||||
entry.SamplerIds[samplerId] = (sampler, samplerPool?.GetDescriptorRef(samplerId) ?? default);
|
||||
|
||||
hostSampler = sampler?.GetHostSampler(texture);
|
||||
}
|
||||
|
||||
Format format = bindingInfo.Format;
|
||||
|
||||
|
@ -95,7 +95,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
_cachedCommandBufferIndex = -1;
|
||||
_storages = null;
|
||||
SetDirty(_gd);
|
||||
SetDirty(_gd, isImage: true);
|
||||
}
|
||||
|
||||
public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
|
||||
|
@ -14,15 +14,22 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
private int _bindCount;
|
||||
|
||||
protected void SetDirty(VulkanRenderer gd)
|
||||
protected void SetDirty(VulkanRenderer gd, bool isImage)
|
||||
{
|
||||
ReleaseDescriptorSet();
|
||||
|
||||
if (_bindCount != 0)
|
||||
{
|
||||
if (isImage)
|
||||
{
|
||||
gd.PipelineInternal.ForceImageDirty();
|
||||
}
|
||||
else
|
||||
{
|
||||
gd.PipelineInternal.ForceTextureDirty();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryGetCachedDescriptorSets(CommandBufferScoped cbs, ShaderCollection program, int setIndex, out DescriptorSet[] sets)
|
||||
{
|
||||
|
@ -104,7 +104,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
_cachedCommandBufferIndex = -1;
|
||||
_storages = null;
|
||||
SetDirty(_gd);
|
||||
SetDirty(_gd, isImage: false);
|
||||
}
|
||||
|
||||
public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
|
||||
|
Loading…
Reference in New Issue
Block a user