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Upstream config changes
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parent
3b60e8f590
commit
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@ -141,10 +141,12 @@ namespace Ryujinx.Ava.UI.ViewModels.Settings
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Language = (int)config.System.Language.Value;
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Language = (int)config.System.Language.Value;
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TimeZone = config.System.TimeZone;
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TimeZone = config.System.TimeZone;
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DateTime currentDateTime = DateTime.Now;
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DateTime currentHostDateTime = DateTime.Now;
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TimeSpan systemDateTimeOffset = TimeSpan.FromSeconds(config.System.SystemTimeOffset);
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DateTime currentDateTime = currentHostDateTime.Add(systemDateTimeOffset);
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CurrentDate = currentDateTime.Date;
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CurrentDate = currentDateTime.Date;
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CurrentTime = currentDateTime.TimeOfDay.Add(TimeSpan.FromSeconds(config.System.SystemTimeOffset));
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CurrentTime = currentDateTime.TimeOfDay;
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EnableVsync = config.Graphics.EnableVsync;
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EnableVsync = config.Graphics.EnableVsync;
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EnableFsIntegrityChecks = config.System.EnableFsIntegrityChecks;
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EnableFsIntegrityChecks = config.System.EnableFsIntegrityChecks;
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@ -43,6 +43,17 @@ namespace Ryujinx.Ava.UI.ViewModels.Settings
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}
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}
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}
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}
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private bool _rememberWindowState;
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public bool RememberWindowState
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{
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get => _rememberWindowState;
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set
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{
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_rememberWindowState = value;
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DirtyEvent?.Invoke();
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}
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}
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private int _hideCursor;
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private int _hideCursor;
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public int HideCursor
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public int HideCursor
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{
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{
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@ -78,13 +89,20 @@ namespace Ryujinx.Ava.UI.ViewModels.Settings
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EnableDiscordIntegration = config.EnableDiscordIntegration;
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EnableDiscordIntegration = config.EnableDiscordIntegration;
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CheckUpdatesOnStart = config.CheckUpdatesOnStart;
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CheckUpdatesOnStart = config.CheckUpdatesOnStart;
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ShowConfirmExit = config.ShowConfirmExit;
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ShowConfirmExit = config.ShowConfirmExit;
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RememberWindowState = config.RememberWindowState;
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HideCursor = (int)config.HideCursor.Value;
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HideCursor = (int)config.HideCursor.Value;
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GameDirectories.Clear();
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GameDirectories.Clear();
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GameDirectories.AddRange(config.UI.GameDirs.Value);
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GameDirectories.AddRange(config.UI.GameDirs.Value);
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GameDirectories.CollectionChanged += (_, _) => DirtyEvent?.Invoke();
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GameDirectories.CollectionChanged += (_, _) => DirtyEvent?.Invoke();
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BaseStyleIndex = config.UI.BaseStyle == "Light" ? 0 : 1;
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BaseStyleIndex = config.UI.BaseStyle.Value switch
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{
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"Auto" => 0,
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"Light" => 1,
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"Dark" => 2,
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_ => 0
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};
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}
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}
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public bool CheckIfModified(ConfigurationState config)
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public bool CheckIfModified(ConfigurationState config)
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@ -96,9 +114,16 @@ namespace Ryujinx.Ava.UI.ViewModels.Settings
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isDirty |= config.EnableDiscordIntegration.Value != EnableDiscordIntegration;
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isDirty |= config.EnableDiscordIntegration.Value != EnableDiscordIntegration;
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isDirty |= config.CheckUpdatesOnStart.Value != CheckUpdatesOnStart;
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isDirty |= config.CheckUpdatesOnStart.Value != CheckUpdatesOnStart;
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isDirty |= config.ShowConfirmExit.Value != ShowConfirmExit;
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isDirty |= config.ShowConfirmExit.Value != ShowConfirmExit;
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isDirty |= config.RememberWindowState.Value != RememberWindowState;
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isDirty |= config.HideCursor.Value != (HideCursorMode)HideCursor;
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isDirty |= config.HideCursor.Value != (HideCursorMode)HideCursor;
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isDirty |= DirsChanged;
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isDirty |= DirsChanged;
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isDirty |= config.UI.BaseStyle.Value != (BaseStyleIndex == 0 ? "Light" : "Dark");
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isDirty |= config.UI.BaseStyle.Value != BaseStyleIndex switch
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{
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0 => "Auto",
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1 => "Light",
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2 => "Dark",
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_ => "Auto"
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};
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return isDirty;
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return isDirty;
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}
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}
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@ -108,9 +133,16 @@ namespace Ryujinx.Ava.UI.ViewModels.Settings
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config.EnableDiscordIntegration.Value = EnableDiscordIntegration;
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config.EnableDiscordIntegration.Value = EnableDiscordIntegration;
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config.CheckUpdatesOnStart.Value = CheckUpdatesOnStart;
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config.CheckUpdatesOnStart.Value = CheckUpdatesOnStart;
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config.ShowConfirmExit.Value = ShowConfirmExit;
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config.ShowConfirmExit.Value = ShowConfirmExit;
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config.RememberWindowState.Value = RememberWindowState;
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config.HideCursor.Value = (HideCursorMode)HideCursor;
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config.HideCursor.Value = (HideCursorMode)HideCursor;
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config.UI.GameDirs.Value = GameDirectories.ToList();
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config.UI.GameDirs.Value = GameDirectories.ToList();
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config.UI.BaseStyle.Value = BaseStyleIndex == 0 ? "Light" : "Dark";
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config.UI.BaseStyle.Value = BaseStyleIndex switch
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{
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0 => "Auto",
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1 => "Light",
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2 => "Dark",
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_ => "Auto"
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};
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}
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}
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}
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}
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}
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}
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