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	[Ryujinx.Audio.Backends.SDL2] Address dotnet-format issues (#5364)
* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Address dotnet format CA1816 warnings * Address most dotnet format whitespace warnings * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Update src/Ryujinx.Audio.Backends.SDL2/SDL2HardwareDeviceDriver.cs Co-authored-by: Ac_K <Acoustik666@gmail.com> --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
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				| @ -19,12 +19,14 @@ namespace Ryujinx.Audio.Backends.SDL2 | ||||
|         private readonly ManualResetEvent _pauseEvent; | ||||
|         private readonly ConcurrentDictionary<SDL2HardwareDeviceSession, byte> _sessions; | ||||
| 
 | ||||
|         private bool _supportSurroundConfiguration; | ||||
|         private readonly bool _supportSurroundConfiguration; | ||||
| 
 | ||||
|         // TODO: Add this to SDL2-CS | ||||
|         // NOTE: We use a DllImport here because of marshaling issue for spec. | ||||
| #pragma warning disable SYSLIB1054 | ||||
|         [DllImport("SDL2")] | ||||
|         private static extern int SDL_GetDefaultAudioInfo(IntPtr name, out SDL_AudioSpec spec, int isCapture); | ||||
| #pragma warning restore SYSLIB1054 | ||||
| 
 | ||||
|         public SDL2HardwareDeviceDriver() | ||||
|         { | ||||
| @ -90,7 +92,7 @@ namespace Ryujinx.Audio.Backends.SDL2 | ||||
|                 throw new NotImplementedException("Input direction is currently not implemented on SDL2 backend!"); | ||||
|             } | ||||
| 
 | ||||
|             SDL2HardwareDeviceSession session = new SDL2HardwareDeviceSession(this, memoryManager, sampleFormat, sampleRate, channelCount, volume); | ||||
|             SDL2HardwareDeviceSession session = new(this, memoryManager, sampleFormat, sampleRate, channelCount, volume); | ||||
| 
 | ||||
|             _sessions.TryAdd(session, 0); | ||||
| 
 | ||||
| @ -135,8 +137,7 @@ namespace Ryujinx.Audio.Backends.SDL2 | ||||
| 
 | ||||
|             if (device == 0) | ||||
|             { | ||||
|                 Logger.Error?.Print(LogClass.Application,  | ||||
|                     $"SDL2 open audio device initialization failed with error \"{SDL_GetError()}\""); | ||||
|                 Logger.Error?.Print(LogClass.Application, $"SDL2 open audio device initialization failed with error \"{SDL_GetError()}\""); | ||||
| 
 | ||||
|                 return 0; | ||||
|             } | ||||
| @ -156,6 +157,7 @@ namespace Ryujinx.Audio.Backends.SDL2 | ||||
| 
 | ||||
|         public void Dispose() | ||||
|         { | ||||
|             GC.SuppressFinalize(this); | ||||
|             Dispose(true); | ||||
|         } | ||||
| 
 | ||||
|  | ||||
| @ -12,19 +12,19 @@ namespace Ryujinx.Audio.Backends.SDL2 | ||||
| { | ||||
|     class SDL2HardwareDeviceSession : HardwareDeviceSessionOutputBase | ||||
|     { | ||||
|         private SDL2HardwareDeviceDriver _driver; | ||||
|         private ConcurrentQueue<SDL2AudioBuffer> _queuedBuffers; | ||||
|         private DynamicRingBuffer _ringBuffer; | ||||
|         private readonly SDL2HardwareDeviceDriver _driver; | ||||
|         private readonly ConcurrentQueue<SDL2AudioBuffer> _queuedBuffers; | ||||
|         private readonly DynamicRingBuffer _ringBuffer; | ||||
|         private ulong _playedSampleCount; | ||||
|         private ManualResetEvent _updateRequiredEvent; | ||||
|         private readonly ManualResetEvent _updateRequiredEvent; | ||||
|         private uint _outputStream; | ||||
|         private bool _hasSetupError; | ||||
|         private SDL_AudioCallback _callbackDelegate; | ||||
|         private int _bytesPerFrame; | ||||
|         private readonly SDL_AudioCallback _callbackDelegate; | ||||
|         private readonly int _bytesPerFrame; | ||||
|         private uint _sampleCount; | ||||
|         private bool _started; | ||||
|         private float _volume; | ||||
|         private ushort _nativeSampleFormat; | ||||
|         private readonly ushort _nativeSampleFormat; | ||||
| 
 | ||||
|         public SDL2HardwareDeviceSession(SDL2HardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount) | ||||
|         { | ||||
| @ -72,7 +72,7 @@ namespace Ryujinx.Audio.Backends.SDL2 | ||||
| 
 | ||||
|         private unsafe void Update(IntPtr userdata, IntPtr stream, int streamLength) | ||||
|         { | ||||
|             Span<byte> streamSpan = new Span<byte>((void*)stream, streamLength); | ||||
|             Span<byte> streamSpan = new((void*)stream, streamLength); | ||||
| 
 | ||||
|             int maxFrameCount = (int)GetSampleCount(streamLength); | ||||
|             int bufferedFrames = _ringBuffer.Length / _bytesPerFrame; | ||||
| @ -82,7 +82,7 @@ namespace Ryujinx.Audio.Backends.SDL2 | ||||
|             if (frameCount == 0) | ||||
|             { | ||||
|                 // SDL2 left the responsibility to the user to clear the buffer. | ||||
|                 streamSpan.Fill(0); | ||||
|                 streamSpan.Clear(); | ||||
| 
 | ||||
|                 return; | ||||
|             } | ||||
| @ -96,7 +96,7 @@ namespace Ryujinx.Audio.Backends.SDL2 | ||||
|                 IntPtr pStreamSrc = (IntPtr)p; | ||||
| 
 | ||||
|                 // Zero the dest buffer | ||||
|                 streamSpan.Fill(0); | ||||
|                 streamSpan.Clear(); | ||||
| 
 | ||||
|                 // Apply volume to written data | ||||
|                 SDL_MixAudioFormat(stream, pStreamSrc, _nativeSampleFormat, (uint)samples.Length, (int)(_volume * SDL_MIX_MAXVOLUME)); | ||||
| @ -151,7 +151,7 @@ namespace Ryujinx.Audio.Backends.SDL2 | ||||
| 
 | ||||
|             if (_outputStream != 0) | ||||
|             { | ||||
|                 SDL2AudioBuffer driverBuffer = new SDL2AudioBuffer(buffer.DataPointer, GetSampleCount(buffer)); | ||||
|                 SDL2AudioBuffer driverBuffer = new(buffer.DataPointer, GetSampleCount(buffer)); | ||||
| 
 | ||||
|                 _ringBuffer.Write(buffer.Data, 0, buffer.Data.Length); | ||||
| 
 | ||||
|  | ||||
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