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Enhance Error Handling with Try-Pattern Refactoring (#6610)
* Enhance Error Handling with Try-Pattern Refactoring * refactoring * refactoring * Update src/Ryujinx.HLE/FileSystem/ContentPath.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> --------- Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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@ -104,20 +104,15 @@ namespace Ryujinx.HLE.FileSystem
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foreach (StorageId storageId in Enum.GetValues<StorageId>())
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{
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string contentDirectory = null;
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string contentPathString = null;
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string registeredDirectory = null;
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try
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{
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contentPathString = ContentPath.GetContentPath(storageId);
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contentDirectory = ContentPath.GetRealPath(contentPathString);
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registeredDirectory = Path.Combine(contentDirectory, "registered");
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}
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catch (NotSupportedException)
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if (!ContentPath.TryGetContentPath(storageId, out var contentPathString))
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{
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continue;
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}
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if (!ContentPath.TryGetRealPath(contentPathString, out var contentDirectory))
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{
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continue;
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}
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var registeredDirectory = Path.Combine(contentDirectory, "registered");
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Directory.CreateDirectory(registeredDirectory);
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@ -471,8 +466,8 @@ namespace Ryujinx.HLE.FileSystem
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public void InstallFirmware(string firmwareSource)
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{
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string contentPathString = ContentPath.GetContentPath(StorageId.BuiltInSystem);
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string contentDirectory = ContentPath.GetRealPath(contentPathString);
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ContentPath.TryGetContentPath(StorageId.BuiltInSystem, out var contentPathString);
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ContentPath.TryGetRealPath(contentPathString, out var contentDirectory);
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string registeredDirectory = Path.Combine(contentDirectory, "registered");
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string temporaryDirectory = Path.Combine(contentDirectory, "temp");
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@ -26,17 +26,19 @@ namespace Ryujinx.HLE.FileSystem
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public const string Nintendo = "Nintendo";
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public const string Contents = "Contents";
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public static string GetRealPath(string switchContentPath)
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public static bool TryGetRealPath(string switchContentPath, out string realPath)
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{
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return switchContentPath switch
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realPath = switchContentPath switch
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{
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SystemContent => Path.Combine(AppDataManager.BaseDirPath, SystemNandPath, Contents),
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UserContent => Path.Combine(AppDataManager.BaseDirPath, UserNandPath, Contents),
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SdCardContent => Path.Combine(GetSdCardPath(), Nintendo, Contents),
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System => Path.Combine(AppDataManager.BaseDirPath, SystemNandPath),
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User => Path.Combine(AppDataManager.BaseDirPath, UserNandPath),
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_ => throw new NotSupportedException($"Content Path \"`{switchContentPath}`\" is not supported."),
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_ => null,
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};
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return realPath != null;
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}
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public static string GetContentPath(ContentStorageId contentStorageId)
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@ -50,15 +52,17 @@ namespace Ryujinx.HLE.FileSystem
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};
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}
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public static string GetContentPath(StorageId storageId)
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public static bool TryGetContentPath(StorageId storageId, out string contentPath)
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{
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return storageId switch
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contentPath = storageId switch
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{
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StorageId.BuiltInSystem => SystemContent,
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StorageId.BuiltInUser => UserContent,
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StorageId.SdCard => SdCardContent,
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_ => throw new NotSupportedException($"Storage Id \"`{storageId}`\" is not supported."),
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_ => null,
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};
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return contentPath != null;
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}
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public static StorageId GetStorageId(string contentPathString)
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