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	Extend bindless elimination to see through shuffle (#5958)
* Extend bindless elimination to see through shuffle * Shader cache version bump
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				| @ -22,7 +22,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache | ||||
|         private const ushort FileFormatVersionMajor = 1; | ||||
|         private const ushort FileFormatVersionMinor = 2; | ||||
|         private const uint FileFormatVersionPacked = ((uint)FileFormatVersionMajor << 16) | FileFormatVersionMinor; | ||||
|         private const uint CodeGenVersion = 5957; | ||||
|         private const uint CodeGenVersion = 5958; | ||||
| 
 | ||||
|         private const string SharedTocFileName = "shared.toc"; | ||||
|         private const string SharedDataFileName = "shared.data"; | ||||
|  | ||||
| @ -29,7 +29,16 @@ namespace Ryujinx.Graphics.Shader.Translation.Optimizations | ||||
| 
 | ||||
|                 if (texOp.Inst == Instruction.TextureSample || texOp.Inst.IsTextureQuery()) | ||||
|                 { | ||||
|                     Operand bindlessHandle = Utils.FindLastOperation(texOp.GetSource(0), block); | ||||
|                     Operand bindlessHandle = texOp.GetSource(0); | ||||
| 
 | ||||
|                     // In some cases the compiler uses a shuffle operation to get the handle, | ||||
|                     // for some textureGrad implementations. In those cases, we can skip the shuffle. | ||||
|                     if (bindlessHandle.AsgOp is Operation shuffleOp && shuffleOp.Inst == Instruction.Shuffle) | ||||
|                     { | ||||
|                         bindlessHandle = shuffleOp.GetSource(0); | ||||
|                     } | ||||
| 
 | ||||
|                     bindlessHandle = Utils.FindLastOperation(bindlessHandle, block); | ||||
| 
 | ||||
|                     // Some instructions do not encode an accurate sampler type: | ||||
|                     // - Most instructions uses the same type for 1D and Buffer. | ||||
|  | ||||
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