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	Copy 16 bytes at a time for layout conversion, if possible
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				| @ -1,5 +1,5 @@ | ||||
| using Ryujinx.Common; | ||||
| using System; | ||||
| using System.Runtime.CompilerServices; | ||||
| 
 | ||||
| using static Ryujinx.Graphics.Texture.BlockLinearConstants; | ||||
| 
 | ||||
| @ -19,11 +19,6 @@ namespace Ryujinx.Graphics.Texture | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         private int _texWidth; | ||||
|         private int _texHeight; | ||||
|         private int _texDepth; | ||||
|         private int _texGobBlocksInY; | ||||
|         private int _texGobBlocksInZ; | ||||
|         private int _texBpp; | ||||
| 
 | ||||
|         private int _bhMask; | ||||
| @ -46,12 +41,7 @@ namespace Ryujinx.Graphics.Texture | ||||
|             int gobBlocksInZ, | ||||
|             int bpp) | ||||
|         { | ||||
|             _texWidth        = width; | ||||
|             _texHeight       = height; | ||||
|             _texDepth        = depth; | ||||
|             _texGobBlocksInY = gobBlocksInY; | ||||
|             _texGobBlocksInZ = gobBlocksInZ; | ||||
|             _texBpp          = bpp; | ||||
|             _texBpp = bpp; | ||||
| 
 | ||||
|             _bppShift = BitUtils.CountTrailingZeros32(bpp); | ||||
| 
 | ||||
| @ -80,27 +70,32 @@ namespace Ryujinx.Graphics.Texture | ||||
|             return new RobAndSliceSizes(robSize, sliceSize); | ||||
|         } | ||||
| 
 | ||||
|         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||||
|         public int GetOffset(int x, int y, int z) | ||||
|         { | ||||
|             x <<= _bppShift; | ||||
|             return GetOffsetWithLineOffset(x << _bppShift, y, z); | ||||
|         } | ||||
| 
 | ||||
|         [MethodImpl(MethodImplOptions.AggressiveInlining)] | ||||
|         public int GetOffsetWithLineOffset(int x, int y, int z) | ||||
|         { | ||||
|             int yh = y / GobHeight; | ||||
| 
 | ||||
|             int position = (z >> _bdShift) * _sliceSize + (yh >> _bhShift) * _robSize; | ||||
|             int offset = (z >> _bdShift) * _sliceSize + (yh >> _bhShift) * _robSize; | ||||
| 
 | ||||
|             position += (x / GobStride) << _xShift; | ||||
|             offset += (x / GobStride) << _xShift; | ||||
| 
 | ||||
|             position += (yh & _bhMask) * GobSize; | ||||
|             offset += (yh & _bhMask) * GobSize; | ||||
| 
 | ||||
|             position += ((z & _bdMask) * GobSize) << _bhShift; | ||||
|             offset += ((z & _bdMask) * GobSize) << _bhShift; | ||||
| 
 | ||||
|             position += ((x & 0x3f) >> 5) << 8; | ||||
|             position += ((y & 0x07) >> 1) << 6; | ||||
|             position += ((x & 0x1f) >> 4) << 5; | ||||
|             position += ((y & 0x01) >> 0) << 4; | ||||
|             position += ((x & 0x0f) >> 0) << 0; | ||||
|             offset += ((x & 0x3f) >> 5) << 8; | ||||
|             offset += ((y & 0x07) >> 1) << 6; | ||||
|             offset += ((x & 0x1f) >> 4) << 5; | ||||
|             offset += ((y & 0x01) >> 0) << 4; | ||||
|             offset += ((x & 0x0f) >> 0) << 0; | ||||
| 
 | ||||
|             return position; | ||||
|             return offset; | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @ -62,6 +62,10 @@ namespace Ryujinx.Graphics.Texture | ||||
|                     mipGobBlocksInZ >>= 1; | ||||
|                 } | ||||
| 
 | ||||
|                 int strideTrunc = BitUtils.AlignDown(w * bytesPerPixel, 16); | ||||
| 
 | ||||
|                 int xStart = strideTrunc / bytesPerPixel; | ||||
| 
 | ||||
|                 int stride   = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment); | ||||
|                 int wAligned = BitUtils.AlignUp(w, wAlignment); | ||||
| 
 | ||||
| @ -80,7 +84,16 @@ namespace Ryujinx.Graphics.Texture | ||||
|                     for (int z = 0; z < d; z++) | ||||
|                     for (int y = 0; y < h; y++) | ||||
|                     { | ||||
|                         for (int x = 0; x < w; x++) | ||||
|                         for (int x = 0; x < strideTrunc; x += 16) | ||||
|                         { | ||||
|                             int offset = inBaseOffset + layoutConverter.GetOffsetWithLineOffset(x, y, z); | ||||
| 
 | ||||
|                             Span<byte> dest = output.Slice(outOffs + x, 16); | ||||
| 
 | ||||
|                             data.Slice(offset, 16).CopyTo(dest); | ||||
|                         } | ||||
| 
 | ||||
|                         for (int x = xStart; x < w; x++) | ||||
|                         { | ||||
|                             int offset = inBaseOffset + layoutConverter.GetOffset(x, y, z); | ||||
| 
 | ||||
|  | ||||
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