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https://github.com/Ryujinx/Ryujinx.git
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179 lines
4.9 KiB
C#
179 lines
4.9 KiB
C#
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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namespace ARMeilleure.IntermediateRepresentation
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{
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/// <summary>
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/// Represents a efficient linked list that stores the pointer on the object directly and does not allocate.
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/// </summary>
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/// <typeparam name="T">Type of the list items</typeparam>
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class IntrusiveList<T> where T : class, IIntrusiveListNode<T>
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{
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/// <summary>
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/// First item of the list, or null if empty.
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/// </summary>
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public T First { get; private set; }
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/// <summary>
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/// Last item of the list, or null if empty.
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/// </summary>
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public T Last { get; private set; }
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/// <summary>
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/// Total number of items on the list.
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/// </summary>
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public int Count { get; private set; }
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/// <summary>
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/// Adds a item as the first item of the list.
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/// </summary>
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/// <param name="newNode">Item to be added</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void AddFirst(T newNode)
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{
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if (First != null)
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{
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AddBefore(First, newNode);
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}
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else
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{
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Debug.Assert(newNode.ListPrevious == null);
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Debug.Assert(newNode.ListNext == null);
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Debug.Assert(Last == null);
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First = newNode;
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Last = newNode;
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Debug.Assert(Count == 0);
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Count = 1;
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}
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}
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/// <summary>
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/// Adds a item as the last item of the list.
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/// </summary>
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/// <param name="newNode">Item to be added</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void AddLast(T newNode)
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{
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if (Last != null)
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{
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AddAfter(Last, newNode);
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}
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else
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{
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Debug.Assert(newNode.ListPrevious == null);
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Debug.Assert(newNode.ListNext == null);
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Debug.Assert(First == null);
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First = newNode;
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Last = newNode;
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Debug.Assert(Count == 0);
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Count = 1;
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}
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}
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/// <summary>
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/// Adds a item before a existing item on the list.
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/// </summary>
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/// <param name="node">Item on the list that will succeed the new item</param>
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/// <param name="newNode">Item to be added</param>
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/// <returns>New item</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public T AddBefore(T node, T newNode)
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{
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Debug.Assert(newNode.ListPrevious == null);
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Debug.Assert(newNode.ListNext == null);
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newNode.ListPrevious = node.ListPrevious;
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newNode.ListNext = node;
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node.ListPrevious = newNode;
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if (newNode.ListPrevious != null)
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{
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newNode.ListPrevious.ListNext = newNode;
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}
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if (First == node)
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{
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First = newNode;
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}
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Count++;
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return newNode;
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}
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/// <summary>
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/// Adds a item after a existing item on the list.
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/// </summary>
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/// <param name="node">Item on the list that will preceed the new item</param>
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/// <param name="newNode">Item to be added</param>
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/// <returns>New item</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public T AddAfter(T node, T newNode)
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{
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Debug.Assert(newNode.ListPrevious == null);
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Debug.Assert(newNode.ListNext == null);
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newNode.ListPrevious = node;
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newNode.ListNext = node.ListNext;
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node.ListNext = newNode;
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if (newNode.ListNext != null)
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{
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newNode.ListNext.ListPrevious = newNode;
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}
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if (Last == node)
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{
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Last = newNode;
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}
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Count++;
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return newNode;
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}
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/// <summary>
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/// Removes a item from the list.
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/// </summary>
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/// <param name="node">The item to be removed</param>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Remove(T node)
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{
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if (node.ListPrevious != null)
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{
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node.ListPrevious.ListNext = node.ListNext;
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}
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else
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{
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Debug.Assert(First == node);
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First = node.ListNext;
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}
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if (node.ListNext != null)
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{
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node.ListNext.ListPrevious = node.ListPrevious;
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}
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else
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{
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Debug.Assert(Last == node);
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Last = node.ListPrevious;
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}
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node.ListPrevious = null;
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node.ListNext = null;
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Count--;
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}
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}
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}
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